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Subramanyam, S. (author), Viola, Irene (author), Jansen, Jack (author), Alexiou, Evangelos (author), Hanjalic, A. (author), Cesar, Pablo (author)
Technological advances in head-mounted displays and novel real-time 3D acquisition and reconstruction solutions have fostered the development of 6 Degrees of Freedom (6DoF) teleimmersive systems for social VR applications. Point clouds have emerged as a popular format for such applications, owing to their simplicity and versatility; yet,...
conference paper 2022
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Rossi, Silvia (author), Viola, Irene (author), Jansen, Jack (author), Subramanyam, S. (author), Toni, Laura (author), Cesar, Pablo (author)
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together. Understanding how user behaviour is influenced by the shared...
conference paper 2021
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Jansen, Jack (author), Subramanyam, Shishir (author), Bouqueau, Romain (author), Cernigliaro, Gianluca (author), Cabré, Marc Martos (author), Pérez, Fernando (author), Cesar, Pablo (author)
The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collaborate and interact in shared virtual reality spaces. In this paper we introduce the design and development...
conference paper 2020