Skip to main content
TudRepo
Research repository
Education Repository
Cultural Heritage
About
·
How to search
Include full text
Search results
Back
Searched for: +
(1 - 20 of 52)
Document type
Date
Pages
1
2
3
List view
Grid view
Print
Email
export CSV
export Excel
An OGC 3D tiling technique based user-interactive platform for digital twins in a virtual reality environment
Everyday Locations as Cues to Smoke: Personalized Environments in Virtual Reality to Elicit Smoking Cravings
Palliative terminal care virtual training for inexperienced nurses on emotional and spiritual capability
A novel virtual reality glove system with integrated vibro-tactile feedback for Parkinson’s disease: a usability study
A study on cyclists' crossing behaviour when interacting with automated vehicles compared to conventional vehicles using virtual reality
Hardt Digital Lab: Virtual Reality Design Review tool for Hyperloop Development
The Effects of External Human-Machine Interfaces of Automated Vehicles on the Crossing Behaviour of Pedestrians
An Emotion-Adaptive VR Experience for Recreational Use with People Living with Dementia: A study that leverages the technology of electromyography
The Augmented Design Process: Research into the integration of VR and AR into the architectural design process
Is this the real-life? Or just virtual reality?: A head mounted display based virtual reality driving simulator study on the effect of roadside vegetation density on driving behaviour.
The Virtual Rubber Hand Illusion: Moving in the Right Direction?
Redesigning a Haptic Glove for New Features and Improved Assembly
Designing a Haptic Palm Strap for the SenseGlove
A Virtual Future for London: The impact of virtual reality technology on the daily life of people, and the urban fabric
VRbanism: Assessing Virtual Reality as an Urban Design Tool
Mixing Realities: Combining Extended and Physical Reality in Co-Creative Design for the Galley of the Flying-V
Hangar of the Future: Concept development using VR as an alternative prototyping tool
ElectroOculoGraphy (EOG) Eye-Tracking for Virtual Reality
The power of a human-centered VR experience of the future of work
The VR Gallery - Using Virtual Reality to enhance current art gallery experience and encourage purchases
Searched for: +
(1 - 20 of 52)
Document type
Date
Pages
1
2
3
List view
Grid view
Print
Email
export CSV
export Excel