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An OGC 3D tiling technique based user-interactive platform for digital twins in a virtual reality environment
An OGC 3D tiling technique based user-interactive platform for digital twins in a virtual reality environment
Everyday Locations as Cues to Smoke
Everyday Locations as Cues to Smoke: Personalized Environments in Virtual Reality to Elicit Smoking Cravings
Palliative terminal care virtual training for inexperienced nurses on emotional and spiritual capability
Palliative terminal care virtual training for inexperienced nurses on emotional and spiritual capability
A novel virtual reality glove system with integrated vibro-tactile feedback for Parkinson’s disease: a usability study
A novel virtual reality glove system with integrated vibro-tactile feedback for Parkinson’s disease: a usability study
A study on cyclists' crossing behaviour when interacting with automated vehicles compared to conventional vehicles using virtual reality
A study on cyclists' crossing behaviour when interacting with automated vehicles compared to conventional vehicles using virtual reality
Hardt Digital Lab
Hardt Digital Lab: Virtual Reality Design Review tool for Hyperloop Development
The Effects of External Human-Machine Interfaces of Automated Vehicles on the Crossing Behaviour of Pedestrians
The Effects of External Human-Machine Interfaces of Automated Vehicles on the Crossing Behaviour of Pedestrians
An Emotion-Adaptive VR Experience for Recreational Use with People Living with Dementia
An Emotion-Adaptive VR Experience for Recreational Use with People Living with Dementia: A study that leverages the technology of electromyography
The Augmented Design Process
The Augmented Design Process: Research into the integration of VR and AR into the architectural design process
Is this the real-life? Or just virtual reality?
Is this the real-life? Or just virtual reality?: A head mounted display based virtual reality driving simulator study on the effect of roadside vegetation density on driving behaviour.
The Virtual Rubber Hand Illusion: Moving in the Right Direction?
The Virtual Rubber Hand Illusion: Moving in the Right Direction?
Redesigning a Haptic Glove for New Features and Improved Assembly
Redesigning a Haptic Glove for New Features and Improved Assembly
Designing a Haptic Palm Strap for the SenseGlove
Designing a Haptic Palm Strap for the SenseGlove
A Virtual Future for London
A Virtual Future for London: The impact of virtual reality technology on the daily life of people, and the urban fabric
VRbanism
VRbanism: Assessing Virtual Reality as an Urban Design Tool
Mixing Realities: Combining Extended and Physical Reality in Co-Creative Design for the Galley of the Flying-V
Mixing Realities: Combining Extended and Physical Reality in Co-Creative Design for the Galley of the Flying-V
Hangar of the Future
Hangar of the Future: Concept development using VR as an alternative prototyping tool
ElectroOculoGraphy (EOG) Eye-Tracking for Virtual Reality
ElectroOculoGraphy (EOG) Eye-Tracking for Virtual Reality
The power of a human-centered VR experience of the future of work
The power of a human-centered VR experience of the future of work
The VR Gallery - Using Virtual Reality to enhance current art gallery experience and encourage purchases
The VR Gallery - Using Virtual Reality to enhance current art gallery experience and encourage purchases
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