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document
Zreik, K. (author), Stouffs, R. (author), Tunçer, B. (author), Ozsariyildiz, S. (author), Beheshti, R. (author)
conference paper 2003
document
Koutamanis, A. (author)
conference paper 2003
document
Soekijad, M. (author), Andriessen, J.H.E. (author), Wright, L. (author), Huis in 't Veld, M.A.A. (author), Verburg, R. (author)
report 2003
document
DeKoven, E.A.M. (author)
This thesis explores how to make appliances, such as thermostats, televisions and microwave ovens, easier to program. It does so by looking at person-product interaction as a type of collaborative planning dialogues. The user and product must âtalkâ to each other, engaging in a collaborative dialogue that can lead to a shared plan concerning...
doctoral thesis 2004
document
Smulders, F.E.H.M. (author)
The interface between Design and Manufacturing forms a locus of frequent interpersonal conflict. Misunderstandings, unwelcome surprises and planning problems are the rule rather than the exception. Within companies that deliver consumer goods in large quantities to the market this interface is also the transition from exploration (seeking new...
doctoral thesis 2006
document
Kolfschoten, G.L. (author), Briggs, R.O. (author), De Vreede, G.J. (author), Jacobs, P.H.M. (author), Appelman, J.H. (author)
Organizations increasingly use collaborative teams in order to create value for their stakeholders. This trend has given rise to a new research field: Collaboration Engineering. The goal of Collaboration Engineering is to design and deploy processes for high-value recurring collaborative tasks, and to design these processes such that...
journal article 2006
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Kleinsmann, M.S. (author)
Fast product follow-ups and increasing customer demands have changed product design from a rather unstructured process, into a systematic activity. Nowadays, both companies and researchers have developed the organizational aspects of integrated product design. However, attention to the collaborative aspects lags behind the structural and...
doctoral thesis 2006
document
Homsi, P. (author)
conference paper 2006
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Mostert, E. (author), Pahl-Wostl, C. (author), Rees, Y. (author), Searle, B. (author), Tabara, D. (author), Tippett, J. (author)
We present and analyze 10 case studies of participatory river-basin management that were conducted as part of the European HarmoniCOP project. The main theme was social learning, which emphasizes the importance of collaboration, organization, and learning. The case studies show that social learning in river-basin management is not an unrealistic...
journal article 2007
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Kolfschoten, G.L. (author)
Collaboration is often presented as the solution to numerous problems in business and society. However, collaboration is challenging, and collaboration support is not an off-the-shelf-product. This research offers theoretical foundations for Collaboration Engineering. Collaboration Engineering is an approach to design and deploy high value...
doctoral thesis 2007
document
Safari Asl, H. (author), Tang, Y.F. (author)
Our daily life is governed by rules, standards and policies, trying to guide our life as untainted as possible. This is also applicable to organizations. Often unity within organizations is achieved through management systems. Alongside management system are documentations, which form a vital aspect of the veins of the organization. Having a...
master thesis 2009
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Blok, M. (author), De Korte, E.M. (author), Groenesteijn, L. (author), Formanoy, M. (author), Vink, P. (author)
conference paper 2009
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Klievink, B. (author), Janssen, M. (author)
Improving public service delivery is a very complex domain and the complexity is difficult to grasp by stakeholders having various degree of knowledge and involvement. An emergent and promising method for dealing with complex problems is simulation gaming, which can be used to capitalize the intrinsic experiences and knowledge of people and...
journal article 2010
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Smit, M.N.W. (author), Tai, X.H. (author), Terra, D. (author), Van Velthoven, J.L. (author)
The demands for the quality and scale of videogames have become so high in the last few years, that game studios are having increasing difficulties meeting them, unless the development process is changed. The goals of this project are to create a platform aimed at supporting a new iterative game development paradigm, improving collaboration...
bachelor thesis 2010
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Terra, D. (author)
The present study was aimed at comparing traditional input using keyboard and mouse to the direct stylus input for 9 to 11 years old children in a Brazilian (N=48) and a Dutch (N=48) primary school. The ultimate goal was to improve child education with the aid of computers. A structured experiment was designed and performed to empirically...
master thesis 2010
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De Jong, A. (author)
Unavailability of technical systems, such as aircraft, is expensive. Technical systems require maintenance to prevent and to remedy defects that cause unavailability. Users of technical systems usually bear the consequences of the risk of unavailability, in particular the loss of productivity. This is based on the presumption that users are best...
doctoral thesis 2010
document
Sukirman, E. (author)
There are two aims in this project. The first is to redesign product with great User Experience (UX). The second aim is to gain knowledge on how the company can shift their innovation process from technology push to market pull strategy thus becoming a customer-centric organization. Both aims challenge a designer in CREATING PRODUCT PEOPLE LOVE...
master thesis 2010
document
McMahon, M. (author), Bhamra, T. (author)
Like the notion of social impacts in Sustainable Development, social sustainability in design is a complex, contradictory and challenging area. Although not clearly defined, it is often where all the vague and immeasurable elements of Sustainable Design are placed. Addressing the balance of sustainability to include societal and human concerns...
conference paper 2010
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Van Deursen, A. (author), Mesbah, A. (author), Cornelissen, B. (author), Zaidman, A. (author), Pinzger, M. (author), Guzzi, A. (author)
In practice, many people have to work together to develop and maintain a software system. However, the programmer’s key tool, the Integrated Development Environment (IDE), is a solo-tool, serving to help individual programmers understand and modify the system. Such an IDE does not leverage the knowledge other team members may have of the design...
report 2010
document
Lukosch, S.G. (author), Klebl, M. (author), Buttler, T. (author)
In knowledge management, the act of telling stories is utilized to capture and convey knowledge. Spoken language is the basis for telling stories. Collaborative audio-based storytelling uses the act of verbally telling stories in groups. In this paper, we explore how to utilize verbally told stories for informal knowledge management. To identify...
journal article 2011
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