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Pedestrian Wayfinding and Evacuation in Virtual Reality
Exploiting Virtual Reality for Enhancing the Shopping Experience in the Fashion Industry: Between Interaction and Perception
Towards socialVR: Evaluating a novel technology for watching videos together
Improving Accessibility of Elevation Control in an Immersive Virtual Environment
Integration of 360-degree photography and virtual reality into museum storage facility design and education
Immersive Technologies for Education in Heritage & Design: An online program adapted for the Architecture track in times of COVID-19
Using Virtual Reality for scenario-based Responsible Research and Innovation approach for Human Robot Co-production
Mirrorlabs - Creating accessible Digital Twins of robotic production environment with Mixed Reality
Experiencing virtual reality together: Social VR use case study
Head-tracked off-axis perspective projection improves gaze readability of 3D virtual avatars
WEpod WElly in Delft: Pedestrians’ crossing behavior when interacting with automated vehicles using Virtual Reality
Multidisciplinary emergency management: A comparative study of coordination and performance of on-scene command teams in virtual reality exercises
Techniques and architectures for 3D interaction
Reflection and Expression in an Ego-Shooter Environment
[Roomz]&[connectionz]. Scenarios in Space and Time
A New Design Studio: Intelligent Objects and Personal Agents
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