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Lee, Sueyoon (author), Striner, Alina (author), Cesar, Pablo (author)Several social VR platforms support virtual entertainment events, however their value for post-show activities remains unclear. Through a user-centered approach, we design a social VR lobby experience to enrich four motivations of theatre-goers: social, intellectual, emotional, and spiritual engagement. We ran a context-mapping focus group...conference paper 2022
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Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality EntertainmentLee, Sueyoon (author), El Ali, Abdallah (author), Wijntjes, M.W.A. (author), Cesar, Pablo (author)Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cues are missing. While several biosignal representations exist, designing effective visualizations and understanding user perceptions within social VR entertainment remains unclear. We adopt a mixed-methods approach to design biosignals for...conference paper 2022