Searched for: %2520
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Tabone, W. (author)
This thesis explores how automated vehicles will interact with pedestrians in the urban environment through augmented reality technology. Nine distinct AR interfaces were designed, developed, and evaluated to assess how different design elements (symbols, text, colour) and distinct mappings of the AR (on the road, on the vehicle, or head-locked)...
doctoral thesis 2024
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Nguyen, Minh (author), Vats, Shivi (author), Zhou, X. (author), Viola, Irene (author), Cesar, Pablo (author), Timmerer, Christian (author), Hellwagner, Hermann (author)
Point clouds (PCs) have attracted researchers and developers due to their ability to provide immersive experiences with six degrees of freedom (6DoF). However, there are still several open issues in understanding the Quality of Experience (QoE) and visual attention of end users while experiencing 6DoF volumetric videos. First, encoding and...
conference paper 2024
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Šarkanović Bugarinović, Milka (author), Ristić, Aleksandar (author), Bugarinović, Željko (author), Radulović, Aleksandra (author), Sladić, Dubravka (author), Govedarica, Miro (author)
The utility network cadastre in Serbia is the main register of the utility lines and rights to them, together with the property owner’s rights. The legal aspects of the utility network cadastre in Serbia is organized the same way like in real estate cadastre. For this reason, the extended LADM utility network data model for Serbia is developed...
conference paper 2023
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Tabone, W. (author), Happee, R. (author), García De Pedro, Jorge (author), Lee, Yee Mun (author), Lupetti, M.L. (author), Merat, Natasha (author), de Winter, J.C.F. (author)
Nine AR interfaces designed using an experience- based, and theoretically informed design approach, were presented in an online questionnaire for user evaluation.<br/>Statistical analysis of presented measures, and the computation of an overall composite score revealed a preference towards traditional and familiar traffic elements.
poster 2022
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Rometsch, Flavie A.A.S.D.T. (author), Casini, Andrea E.M. (author), Drepper, Anne (author), Cowley, Aidan (author), de Winter, J.C.F. (author), Guo, J. (author)
Humans are embarking on a new era of space exploration with the plan of sending crewed spacecraft to the Moon, Mars, and beyond. Extravehicular activities (EVAs) will be an essential part of the scientific activities to be carried out in these missions, and they will involve extensive geological fieldwork. These EVAs entail many challenges as...
journal article 2022
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Alhasan, Khawla (author), Ceccaldi, Eleonora (author), Covaci, Alexandra (author), Mancini, Maurizio (author), Altarriba Bertran, Ferran (author), Huisman, G. (author), Lemke, M. (author), Siang Ang, Chee (author)
With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals online, also known as digital commensality, is a rich form of interaction, where people...
conference paper 2022
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loddo, M. (author)
The use of augmented, virtual and mixed reality (AR/VR/MR) to experience and perceive cultural heritage is less adopted by museums, libraries, archives and cultural institutions than other fields. There may be concerns that AR/VR have the potential to stop visitors from attending in person (Coates, 2020). However, in 2020, many museums have...
book chapter 2021
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Kegeleers, M. (author), Bidarra, Rafael (author)
Most content creation applications currently in use are conventional PC tools with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these purposes. This paper explores how AR can be used for story...
conference paper 2021
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Wenk, N. (author), Penalver-Andres, J. (author), Buetler, K. A. (author), Nef, T. (author), Müri, R. M. (author), Marchal Crespo, L. (author)
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor training, movements of the users performed in a three-dimensional space are usually visualized on computer screens, televisions, or projection systems, which lack depth cues (2D screen), and...
journal article 2021
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Aschenbrenner, D. (author), Rieder, J.S.I. (author), van Tol, D.H. (author), van Dam, J.J.F. (author), Rusak, Z. (author), Blech, Jan Olaf (author), Azangoo, Mohammad (author), Panu, Salo (author), Kruusamäe, Karl (author)
How to visualize recorded production data in Virtual Reality? How to use state of the art Augmented Reality displays that can show robot data? This paper introduces an opensource ICT framework approach for combining Unity-based Mixed Reality applications with robotic production equipment using ROS Industrial. This publication gives details on...
conference paper 2020
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Zhang, L. (author), van Oosterom, P.J.M. (author), Liu, H. (author)
Point clouds have become one of the most popular sources of data in geospatial fields due to their availability and flexibility. However, because of the large amount of data and the limited resources of mobile devices, the use of point clouds in mobile Augmented Reality applications is still quite limited. Many current mobile AR applications...
journal article 2020
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Fu, W. (author), van Paassen, M.M. (author), Mulder, Max (author)
Haptic displays can greatly facilitate manual control tasks. Their capacity of allowing the operator to perceive the desired dynamics is an important design parameter. However, attempts to evaluate haptic displays on the basis of what dynamics humans actually perceive are scarce. This paper proposes a two-step framework which incorporates the...
journal article 2019
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Bates, T. (author), Kober, J. (author), Gienger, Michael (author)
Virtual avatars have been employed in many contexts, from simple conversational agents to communicating the internal state and intentions of large robots when interacting with humans. Rarely, however, are they employed in scenarios which require non-verbal communication of spatial information or dynamic interaction from a variety of perspectives...
conference paper 2018
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Kegeleers, M. (author), Miglani, Shivam (author), Reichert, G.M.W. (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players’ health condition. To meet these goals, we designed and developed STAR: Superhuman Training in Augmented Reality, an augmented reality...
conference paper 2018
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Cidota, M.A. (author), Lukosch, S.G. (author), Dezentje, P (author), Bank, PJM (author), Lukosch, H.K. (author), Clifford, RMS (author)
For a better understanding of how different disorders affect motor function, a uniform, standardized and objective evaluation is a desirable goal for the clinical community. We explore the potential of Augmented Reality (AR) combined with serious gaming and free hand tracking to facilitate objective, cost-effective and patient-friendly methods...
journal article 2016
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Van der Meulen, E. (author), Cidota, M.A. (author), Lukosch, S.G. (author), Bank, PJM (author), van der Helm, A.J.C. (author), Visch, V.T. (author)
n the clinical community there is a need for assessment tools that allow for objective, quantitative and valid measures of motor dysfunction. In this paper, we report on the design and evaluation of a serious game that engages patients with Parkinson's disease in upper extremity (hand/arm) movements. The game employs augmented reality to show...
conference paper 2016
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Verlinden, J.C. (author)
Physical prototypes and scale models play an important role in engineering design processes, especially in the field of industrial design. Such models are typically used to explore and discuss design concepts in various stages, from initial idea generation to manufacturing. Over the last decade, augmented reality technologies have been developed...
doctoral thesis 2014
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Akman, O. (author)
The field of Computer Vision is concerned with problems that involve interfacing computers with their surrounding environment through cameras. Consequently artificial vision systems can replace human perception in many tasks. Recent advances in technology, such as increase in computational power, good quality low cost CMOS cameras, improvement...
doctoral thesis 2012
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Caarls, J. (author)
In this thesis we introduce the reader to the field of Augmented Reality (AR) and describe aspects of an AR system. We show the current uses in treatment of phobias, games, sports and industry. We present the challenges for Optical See-Through Augmented Reality in which the real world is perceived normally by the user and is augmented with...
doctoral thesis 2009
Searched for: %2520
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