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Jia, L. (author), Shen, S. (author), van de Bovenkamp, R. (author), Iosup, A. (author), Kuipers, F.A. (author), Epema, D.H.J. (author)
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which...
journal article 2015
document
Märtens, M. (author), Shen, S. (author), Iosup, A. (author), Kuipers, F.A. (author)
Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and...
conference paper 2015
document
Iosup, A. (author), van de Bovenkamp, R. (author), Shen, S. (author), Jia, L. (author), Kuipers, F.A. (author)
journal article 2014
document
van de Bovenkamp, R. (author), Shen, J. (author), Iosup, A. (author), Kuipers, F.A. (author)
conference paper 2013
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