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Clausen, O. (author), Chen, Y. (author), Fuhrmann, A. (author), Marroquim, Ricardo (author)
Simulating light–matter interaction is a fundamental problem in computer graphics. A particular challenge is the simulation of light interaction with rough surfaces due to diffraction and multiple scattering phenomena. To properly model these phenomena, wave-optics have to be considered. Nevertheless, the most accurate BRDF models, including...
journal article 2022