Searched for: author%3A%22De+Ridder%2C+H.%22
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Vegt, N.J.H. (author), Visch, V.T. (author), Vermeeren, A.P.O.S. (author), de Ridder, H. (author), Hayde, Zsolt (author)
This article describes a user-centered design experiment investigating positive and negative effects of adding game rules to brainstorms. We studied effects on brainstorm output and user experience and behavior. A coin-based gamification was developed with rules intended to improve brainstorm output in relation to quality and quantity of...
journal article 2019
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Vegt, N.J.H. (author), Visch, V.T. (author), Vermeeren, A.P.O.S. (author), de Ridder, H. (author)
In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is...
journal article 2018
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Vegt, N.J.H. (author), Visch, V.T. (author), Vermeeren, A.P.O.S. (author), de Ridder, H. (author)
Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on designing game elements for teamwork. In previous work, we suggested that interaction- and goal-driven...
journal article 2016