Searched for: author%3A%22Lukosch%2C+S.G.%22
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on social interaction in public space. They have been successful to various extents at bringing players together to interact in public space; yet there is lack of knowledge and consensus on how to design these games from a technical perspective. This...
conference paper 2022
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Fonseca, Xavier (author), Lukosch, S.G. (author), Lukosch, H.K. (author), Brazier, F.M. (author)
Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on...
journal article 2021
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Slingerland, G. (author), Lukosch, S.G. (author), den Hengst-Bruggeling, Mariëlle (author), Nevejan, C.I.M. (author), Brazier, F.M. (author)
Making it work together can be challenging when various stakeholders are involved. Given the context of neighborhoods and cities specifically, stakeholders values and interests are not always aligned. In these settings, to construct long-term and sustaining participatory city-making projects, to make it work together, is demanding. To address...
journal article 2021
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Fonseca, Xavier (author), Slingerland, G. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Digital serious games have shown to be effective in promoting citizen engagement and social interaction. The reasons for their success are, however, unknown. This paper proposes design recommendations to support designers of serious games for meaningful social interaction, based on player preferences, needs and desires, based on literature...
journal article 2021
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Slingerland, G. (author), Lukosch, S.G. (author), Comes, M. (author), Brazier, F.M. (author)
Citizens’ engagement in their neighbourhood community is pivotal for cities to effectively deal with future transitions. Knowing what is going on and having access to the neighbourhood network are important conditions for this. Although prior research has studied ways to foster information sharing between citizens, the underlying assumptions and...
journal article 2020
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Slingerland, G. (author), Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed...
journal article 2020
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) successfully promote playful experiences engaging millions of players throughout the world. The potential of embedding such location-based experiences in educational practice has been recognised but not yet fully embraced. LBGs and educational location-based applications have been used to enhance critical thinking,...
journal article 2020
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Aschenbrenner, D. (author), Leutert, Florian (author), Çençen, A. (author), Verlinden, J.C. (author), Schilling, Klaus (author), Latoschik, Marc (author), Lukosch, S.G. (author)
In order to support the decision-making process of industry on how to implement Augmented Reality (AR) in production, this article wants to provide guidance through a set of comparative user studies. The results are obtained from the feedback of 160 participants who performed the same repair task on a switch cabinet of an industrial robot....
journal article 2019
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Slingerland, G. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Policy makers, designers, and researchers are currently investigating different types of citizen initiatives to support information sharing. Contemporary information sharing initiatives are often not sustained because they are not open for all citizens to participate and do not provide relevant information. This paper explores how citizens can...
conference paper 2019
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
This paper describes different types of activities/challenges designed for social interaction, while discussing the performance of such challenges using the mobile digital game “Secrets of the South” (http://secretsofthesouth.tbm.tudelft.nl/, Secrets of the South). The game was played as part of a scientific meeting, with participants from 25...
conference paper 2019
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Lukosch, H.K. (author), Lukosch, S.G. (author), Hoermann, Simon (author), Lindeman, Robert W. (author)
Fidelity of games as a concept describes the level of representation of, or accordance with reality. The level of fidelity has influence on the interaction between player and game. Our study discusses the outcomes of a literature study and three cases with the goal to propose a comprehensive framework of game fidelity. This framework could...
conference paper 2019
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Numan, Nels (author), Kolster, Ayla (author), Hoogerwerf, Niels (author), Kreynen, Bernd (author), Romeijnders, Jeanique (author), Heinsohn Huala, Tomas (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
Superhuman sports (SHS) is a field where technological augmentations of human abilities and environment are combined to play a new and exciting sport. SHS make use of artificial senses or virtual reality to create a new experience that involves physical fitness and skills. Star Tag aims to combine these aspects with an engaging audience...
conference paper 2019
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Miedema, Nico Arjen (author), Vermeer, Jop (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
In recent years, many promising developments have taken place around augmented, virtual and mixed-reality technology. One could wonder whether these technologies can be combined to yield a mix of video games and sports, involving physical activities previously deemed impossible: creating a superhuman sport. This work investigates how mixed...
conference paper 2019
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Slingerland, G. (author), Lukosch, S.G. (author), Comes, M. (author), Brazier, F.M. (author)
Resilient communities are an important prerequisite to reach urban resilience. In such communities, citizens need to be able to participate for improving liveability and safety of their environment. The playable city, where participation is key, provides the environment for this process to unfold. This paper researches requirements for the...
conference paper 2019
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
This paper provides a general overview on different perspectives and studies on social cohesion, offers a definition of social cohesion that is deeply rooted in current literature, and provides a framework that can be used to characterize social cohesion and help support resilient cities. The framework highlights the factors that play a...
journal article 2018
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Lukosch, H.K. (author), Bekebrede, G. (author), Kurapati, S. (author), Lukosch, S.G. (author)
Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful simulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and...
journal article 2018
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Lukosch, S.G. (author), den Hengst-Bruggeling, Mariëlle (author), Horsch, C.H.G. (author), Datcu, Dragos (author), Engelbrecht, H. (author)
The police organization is highly dependent on information. Frontline police officers are working on the streets and need the right information at the right time. Mobile technology can provide location-based information and could be of great assistance to them. We developed a mobile location-based real-time notification system and conducted...
journal article 2018
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Kegeleers, M. (author), Miglani, Shivam (author), Reichert, G.M.W. (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Lukosch, S.G. (author), Bidarra, Rafael (author)
The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players’ health condition. To meet these goals, we designed and developed STAR: Superhuman Training in Augmented Reality, an augmented reality...
conference paper 2018
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Bank, P.J.M. (author), Cidota, M.A. (author), Ouwehand, P.W. (author), Lukosch, S.G. (author)
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific, subjectively scored and low-resolution rating scales that often do not consider the variations in tasks and environment that are essential aspects of daily life. Augmented reality (AR) systems with contactless tracking of the hand and upper body...
journal article 2018
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Engelbrecht, H. (author), Lukosch, S.G. (author)
conference paper 2018
Searched for: author%3A%22Lukosch%2C+S.G.%22
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