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document
Vitalis, S. (author), Arroyo Ohori, G.A.K. (author), Stoter, J.E. (author)
Level of Detail (LoD) is a well known concept in 3D city models, used to designate different geometric detail that can be used in different applications. Nevertheless, multi-LoD datasets are hard to maintain and manage because of their intrinsic complexity. Versioning is a solution that aids in the storage and management of big and complex...
journal article 2022
document
Tufan, Ö (author), Arroyo Ohori, G.A.K. (author), León Sánchez, C.A. (author), Agugiaro, G. (author), Stoter, J.E. (author)
3D city models are frequently used to acquire and store energy-related information of buildings for energy applications. In this context, CityGML is the most common data model, and the Energy ADE, one of its most complex extensions, provides a systematic way of storing detailed energy-related data in XML format. Contrarily, even though...
journal article 2022
document
Vitalis, S. (author), Arroyo Ohori, G.A.K. (author), Stoter, J.E. (author)
3D city models are being extensively used in applications such as evacuation scenarios and energy consumption estimation. The main standard for 3D city models is the CityGML data model which can be encoded through the CityJSON data format. CityGML and CityJSON use polygonal modelling in order to represent geometries. True topological data...
journal article 2019
document
Vitalis, S. (author), Labetski, A. (author), Arroyo Ohori, G.A.K. (author), Ledoux, H. (author), Stoter, J.E. (author)
A 3D city model should be constantly updated with new versions, either to reflect the changes in its real-world counterpart, or to improve and correct parts of the model. However, the current standards for 3D city models do not support versioning, and existing version control systems do not work well with 3D city models. In this paper, we...
journal article 2019
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