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Ercan, S. (author), Harel, R. (author), Peperkamp, J.B. (author), Yilmaz, U. (author)
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an emotional level. We do this as a step towards a tool that will allow developers to build ?exible and scalable emotional behavior for NPCs and that could be used either in game-development applications or scienti?c psychological studies. In order...
bachelor thesis 2014