Searched for: contributor%3A%22Eisemann%2C+Elmar+%28mentor%29%22
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Vermeer, Jop (author)
Ambient occlusion is a popular rendering technique that creates a greater sense of depth and realism, by darkening places in the scene that are less exposed to ambient light (e.g., corners and creases). Ambient occlusion measures how geometrically occluded each point in the scene is and modulates the ambient light accordingly. In real-time...
master thesis 2020
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Hanagodimath, Anmol (author)
Panorama maps can be defined as aerial-view paintings of geologically complex landscapes that are represented in a convenient manner to non-expert viewers. This thesis focuses on a specific variant of panorama maps known as "ski-panorama maps" or "piste-maps" drawn by the french landscape and panorama artist, Pierre Novat. These maps usually...
master thesis 2020
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van Gelderen, Mick (author)
Real-time realistic rendering requires the evaluation of the influence of many light sources. In case of dynamic geometry or light sources, this evaluation must be performed every frame. In this thesis I present enclosed clustering: an adaptation of Clustered Light Shading to stereoscopic rendering which cuts the per-eye cost of light assignment...
master thesis 2020
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van der Laan, Remi (author)
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in real-time. Storing this type of data as a directed acyclic graph (DAG) has recently led to immense improvements in memory consumption, which is one of the main limitations often associated with voxel-based approaches. We present a method for...
master thesis 2019
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van de Ruit, Mark (author)
Spectral Monte Carlo renderers are capable of reproducing several advanced phenomena of light, such as chromatic dispersion and fluorescence. As spectral renderers must sample the spectral domain, they are typically hampered by a multitude of sampling issues leading to notably poor convergence rates, which are reinforced when realistic emission...
master thesis 2019
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Yang, Felix (author)
Screen-space ambient obscurance techniques provide a cheap, yet visually pleasing approximation to the expensive global illumination effect. However, view-dependent artifacts frequently occur due to the limited scene information available in a single view, which forms the basis of these solutions. Recent work aims at suppressing artifacts with...
master thesis 2019
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Wiersma, Ruben (author)
We present a new approach for deep learning on surfaces, combining geometric convolutional networks with rotationally equivariant networks. Existing work either learns rotationally invariant filters, or learns filters in the tangent plane without correctly relating orientations between different tangent planes (orientation ambiguity). We propose...
master thesis 2019
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Wervers, Jurgen (author), van Nifterik, Bob (author)
This document describes the design process the prototype of a measurement light bulb which is able to project spherical harmonics of orders 0-1-2. Photographs of these projections can be combined to represent many light distributions. The measurement light bulb can be used in the field of research focused on the computation of the illumination...
bachelor thesis 2019
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Damsteegt, Rob (author), van Dunné, Jippe (author)
This document describes the design process the prototype of a measurement light bulb which is able to project spherical harmonics of orders 0-1-2. Photographs of these projections can be combined to represent many light distributions. The measurement light bulb can be used in the field of research focused on the computation of the illumination...
bachelor thesis 2019
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Grisel, Bastiaan (author)
Dimensionality reduction algorithms transform high-dimensional datasets with many attributes per observation into lower-dimensional representations (called embeddings) such that the structure of the dataset is maintained as well as possible. In this research, the use of Virtual Reality (VR) to analyse these embeddings has been evaluated and...
master thesis 2018
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Khandelwal, Anshul (author)
Quantifying the anthropogenic impacts such as reservoir characterization is a big challenge in the field of water management. In this work, a computer graphics based geometric approach is presented which can predict the underlying topology of large-scale reservoirs. The proposed algorithm uses freely available, satellite based landscape data of...
master thesis 2018
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Lopes Cunha, Max (author)
<br/>This study focuses on the question how the bandwidth utilization of a high-quality video-stream from the Exposure Rendering framework can be minimized. Exposure Render uses a Monte-Carlo based rendering system to render volumetric data. The earliest estimation of lighting show high degrees of noise, leading to grainy images before...
bachelor thesis 2018
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van Nes, Kevin (author)
Volumetric light scattering caused by participating media has been and still is a complicated, but visually pleasing lighting effect that increases the sense of realism of digital scenes tremendously. Various solutions to rendering these effects in real-time exist, basing themselves upon the single scattering approximation. Transparency is...
master thesis 2018
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van Velzen, Jan-Willem (author)
Vector-based graphics are not directly compatible with the raster-based structure of dedicated graphics hardware. They suffer from a locality problem where, in order to check if a specific display pixel lies inside or outside the shape, the entire shape needs to be taken into account. This negates the advantage that the graphics pipeline’s...
master thesis 2018
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Liu, Na (author)
Photographers suffer from many challenging problems when separating and compositing images, such as the color camouflage and unpleasant color bleeding artifacts. To tackle these issues, we present a solution to fore- and background segmentation for images taken from multiple cameras, which introduce the parallax that leads to the foreground...
master thesis 2018
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Goedegebure, Marijn (author)
Games such as Skyrim use a narrative world, which is a game world that is used to tell stories. Creating narrative worlds is a time-consuming process because of the collaboration of writers, 3D artists and game designers, the story adjusting the world over time and the requirement for diverse and interesting environments. This thesis focuses on...
master thesis 2018
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Overvoorde, Alexander (author)
Path tracing has been successfully utilized in modern animated films to produce photorealistic images. However, with path tracing being a Monte Carlo method, a large amount of light paths must be sampled to reduce image noise to acceptable levels. Although a wide variety of acceleration and importance sampling techniques have been developed to...
master thesis 2017
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Baksteen, Rick (author)
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Modeling these acoustics in virtual environments can make a big improvement to the immersion of the player. There are very accurate models that can reproduce realistic acoustics in virtual spaces, but these are computationally very expensive....
master thesis 2017
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Verbraeck, Annemieke (author)
We present a fast and accurate general relativity raytracing algorithm to visualise the distortion of space around a fast spinning Kerr black hole, as seen from a position nearby. Different parallel numerical ray integration methods were tested to solve this problem. An adaptive grid of rays, stored in efficient data structures with fast access,...
master thesis 2017
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Alashrafov, Rustam (author)
Touchless interaction has recently gained considerable attention by researchers as well as industry. Different domains are interested in implementing this technology in their solutions. Medical visualization has a special interest in this technology due to the sterile conditions in operating rooms. Exploration and detailed inspection of the...
master thesis 2017
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