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Searched for: subject%3A%22Behavior%22
(1 - 15 of 15)
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Developing the Healthy Actions and Lifestyles to Avoid Dementia or Hispanos y el ALTo a la Demencia program
How Smart Objects Can Support Reflections on Health Behavior Change
The Design of a Persuasive Game to Motivate People with Asthma in Adherence to Their Maintenance Medication
Goal-setting dialogue for physical activity with a virtual coach
Manta and Cactaceae: Rehabilitative smartphone accessories for people with chronic mild stroke impairments
The three-step persuasion model on YouTube: A grounded theory study on persuasion in the protein supplements industry
Modelling complexity in the energy transition
Sounds of Surgeries: Design for health behavior change in the soundscape of orthopedic operating theaters
Smart Bench: A Speculative Design to Create Critical Awareness of Data-driven Nudging in the Smart City
Strategic Design of a Medical Consumable: From product to circular service
A smart product for weight loss through behavior change
Social gaming rules: Changing people's behavior through games
Being happier being quieter; reducing noise in the Intensive Care Unit through behavior change of staff
Ape & Banana: A new user experience for collecting bio-based disposables at festivals
Changing the behavior of the inhabitants of the Dutch island Goeree-Overflakkee towards a more sustainable lifestyle
Searched for: subject%3A%22Behavior%22
(1 - 15 of 15)
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