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Children's mobile screen use: an intervening loyalty campaign
Children's mobile screen use: an intervening loyalty campaign
Place for Prosperity
Place for Prosperity: fostering environments for children
The situated Design Rationale
The situated Design Rationale: of a social robot for child's disease self-management
Courtyard Quest; playfully engaging families with the Pieter de Hooch exhibition
Courtyard Quest; playfully engaging families with the Pieter de Hooch exhibition
TEQ TIME
TEQ TIME: Design an innovative child care tool for children of 10-14 years old
X-eo: Researching & Designing for Rebellious play
X-eo: Researching & Designing for Rebellious play
The design of an interactive museum exhibit about a steam-powered sailing ship for middle school groups
The design of an interactive museum exhibit about a steam-powered sailing ship for middle school groups
Improving health aspects and comfort of infants during travel by cargo bike
Improving health aspects and comfort of infants during travel by cargo bike
Design of a cyborg NERF blaster for children with physical disabilities.
Design of a cyborg NERF blaster for children with physical disabilities.: Using the abilities of children with physical disabilities, as inspiration, to create a toy that introduces new, desirable play features onto the regular toy market and thus supports inclusion
The frequently replaceable prosthetic hand concept
The frequently replaceable prosthetic hand concept: The design of an appealing solution for growing children with an upper limb deficiency
Appraisal and identification of different sources of smell by primary school children in the air quality test chamber of the SenseLab
Appraisal and identification of different sources of smell by primary school children in the air quality test chamber of the SenseLab
Clustering of Dutch school children based on their preferences and needs of the IEQ in classrooms
Clustering of Dutch school children based on their preferences and needs of the IEQ in classrooms
Interaction effect of background sound type and sound pressure level on children of primary schools in the Netherlands
Interaction effect of background sound type and sound pressure level on children of primary schools in the Netherlands
Collaborative Design Thinking (CoDeT)
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios
Actions of primary school teachers to improve the indoor environmental quality of classrooms in the Netherlands
Actions of primary school teachers to improve the indoor environmental quality of classrooms in the Netherlands
Traditional and 3D scan extracted measurements of the heads and faces of Dutch children
Traditional and 3D scan extracted measurements of the heads and faces of Dutch children
First SenseLab studies with primary school children
First SenseLab studies with primary school children: exposure to different environmental configurations in the experience room
A Comparison Between Representative 3D Faces Based on Bi- and Multi-variate and Shape Based Analysis
A Comparison Between Representative 3D Faces Based on Bi- and Multi-variate and Shape Based Analysis
Stimulating adolescents' physical well-being by gamification
Stimulating adolescents' physical well-being by gamification: The design of a product-service combination called: Move on
Preteen use and perception of public space in Utrecht in 1996, 2016 and into the future
Preteen use and perception of public space in Utrecht in 1996, 2016 and into the future: Regenerating urban social structures by building on child-friendly spatial characteristics
Searched for: subject%3A%22Children%22
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