Searched for: subject%3A%22Design%22
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Wang, T. (author), Giunti, Guido (author), Melles, M. (author), Goossens, R.H.M. (author)
Since Covid-19, digital health interventions (DHIs) have been embraced as never before. The pandemic led to many new challenges, including the patient experience in digital health care delivery. In this literature study, we identified and synthesized factors that impact patient experience in digital health (dPEx), and reviewed the methods and...
conference paper 2022
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Lee, W. (author), Kim, Jin-Gyun (author), Molenbroek, J.F.M. (author), Goossens, R.H.M. (author), You, Heecheon (author)
A 3D head and face scan data can be usefully applied in the ergonomic design of a wearable product such as an oxygen mask or a virtual reality (VR) headset to support the safety as well as comfort for a certain amount of a target population. This study is aimed to develop analysis and design methods of an ergonomic facial wearable products (e.g....
conference paper 2020
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Goto, L. (author), Huysmans, T. (author), Lee, W. (author), Molenbroek, J.F.M. (author), Goossens, R.H.M. (author)
In Ergonomic product design, designers need to translate anthropometric data of the target population into product dimensions or sizing systems. Currently, sizing systems are often based on traditional anthropometric data and generally use the variation of one or two key body dimensions directly related to the product. For products that need to...
conference paper 2019
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Van Dooren, M.M.M. (author), Visch, V.T. (author), Goossens, R.H.M. (author), Spijkerman, R. (author), Hendriks, V.M. (author)
Applying persuasive games in mental healthcare contexts, especially using game-elements to support and redesign therapy, is a relatively new concept. In the youth addiction care context, patients often have comorbidities, causing a lot of differences between them. Besides this, therapists apply the therapy protocol in a specific personal way,...
conference paper 2015
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Boru, A. (author), Joore, Peter (author), Smulders, F.E.H.M. (author), Goossens, R.H.M. (author)
Participatory design or co-design is defined as the active engagement of all<br/>stakeholders in a design process. However, in many co-design projects, only end<br/>users are involved. Participants are often considered as the traditional<br/>representatives of a generalized stakeholder group, without prior analysis made<br/>on each individual’s...
conference paper 2015
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Van Dooren, M.M.M. (author), Spijkerman, R. (author), Goossens, R.H.M. (author), Hendriks, V.M. (author), Visch, V.T. (author)
One of the main objectives in game design is to create game experiences that enhance the motivation to start and continue to play the game. To gain insight into which game experiences can be evolved by the game, designers have been using PLEX cards in the user input phase or in the product evaluation phase of the design process. However, to our...
conference paper 2014
Searched for: subject%3A%22Design%22
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