- document
-
van Aanholt, Levi (author)Procedural content generation (PCG) for architecture is widely used in a variety of digital media, most notably in games. However, such methods are often limited in their expressive range, and require considerable technical knowledge to create non-trivial architectural structures. We present a novel tile-based PCG approach for generating...master thesis 2020
- document
-
Xu, Y. (author)Mathematics education plays an essential role in children’s development. In the past few years, online mathematics learning has gained increasing popularity. The online learning platform needs a large variety of textual and visual content to offer children a convenient learning experience and help them practice various mathematical skills....master thesis 2020
- document
-
Van der Linden, R.A.M. (author)We aim to improve on the design of procedurally generated game levels. We propose a method which empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Following a survey conducted on recent procedural level generation methods, we argue that gameplay-based control is currently the most...master thesis 2013