Searched for: subject%3A%22Generators%22
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van Aanholt, Levi (author)
Procedural content generation (PCG) for architecture is widely used in a variety of digital media, most notably in games. However, such methods are often limited in their expressive range, and require considerable technical knowledge to create non-trivial architectural structures. We present a novel tile-based PCG approach for generating...
master thesis 2020
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Xu, Y. (author)
Mathematics education plays an essential role in children’s development. In the past few years, online mathematics learning has gained increasing popularity. The online learning platform needs a large variety of textual and visual content to offer children a convenient learning experience and help them practice various mathematical skills....
master thesis 2020
document
Van der Linden, R.A.M. (author)
We aim to improve on the design of procedurally generated game levels. We propose a method which empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Following a survey conducted on recent procedural level generation methods, we argue that gameplay-based control is currently the most...
master thesis 2013