Searched for: subject%3A%22Social%255C+Interaction%22
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de Wit, S. (author), Hermans, F.F.J. (author), Specht, M.M. (author), Aivaloglou, E.A. (author)
From an early age, girls may opt out of Computer Science (CS) for not fitting the CS stereotypes of being male, asocial and technology-oriented. These stereotypes might be strengthened by children's books on programming, but little is known about this. Therefore, this paper explores the gender, social interactions and interests of characters...
conference paper 2024
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Abdollahi, Maryam (author), Faizi, Mohsen (author), Naghibi, M. (author)
The development of educational-recreational complexes for children has a significant impact on their cognitive growth and behaviour. Proper site selection is essential to ensure the success of such projects. This paper aims to identify the best location for a children’s educational-recreational complex in Shiraz, Iran. The study used a...
journal article 2024
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Raman, C.A. (author), Hung, H.S. (author), Loog, M. (author)
Free-standing social conversations constitute a yet underexplored setting for human behavior forecasting. While the task of predicting pedestrian trajectories has received much recent attention, an intrinsic difference between these settings is how groups form and disband. Evidence from social psychology suggests that group members in a...
conference paper 2023
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El Ali, Abdallah (author), Stepanova, Ekaterina R. (author), Palande, Shalvi (author), Mader, Angelika (author), Cesar, Pablo (author), Jansen, K.M.B. (author)
Sharing breathing signals has the capacity to provide insights into hidden experiences and enhance interpersonal communication. However, it remains unclear how the modality of breath signals (visual, haptic) is socially interpreted during collaborative tasks. In this mixed-methods study, we design and evaluate BreatheWithMe, a prototype for...
conference paper 2023
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Gedik, E. (author), Olenick, Jeffrey (author), Chang, Chu-Hsiang (author), Kozlowski, Steve W.J. (author), Hung, H.S. (author)
Space exploration is evolving with the recent increase in interest and investment. For the success of planned long-duration crewed missions, good interpersonal interactions between crew members are crucial. In this study, we evaluate the use of wearables for detection and estimation of the quality of each social interaction participants have...
journal article 2022
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Fonseca, Xavier (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space. Earlier research on user requirements for such games have identified seven different activity types that have proven to initiate social interaction and...
journal article 2022
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Colenberg, S.E. (author), Romero Herrera, N.A. (author), Keyson, D.V. (author)
The prolonged working from home during the recent pandemic has increased awareness of the social function of the office: employees missed informal social interaction with co-workers, face-to-face meetings, and spontaneous encounters. If the trend of hybrid working persists, one of the main functions of the physical office will be to support face...
conference paper 2022
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Mehrotra, S. (author), Brocker, Anke (author), Obrist, Marianna (author), Borchers, Jan (author)
Social interactions are multisensory experiences. However, it is not well understood how technology-mediated smell can support social interactions, especially in collaborative tasks. To explore its effect on collaboration, we asked eleven pairs of users to work together on a writing task while wearing an interactive jewellery designed to emit...
conference paper 2022
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on social interaction in public space. They have been successful to various extents at bringing players together to interact in public space; yet there is lack of knowledge and consensus on how to design these games from a technical perspective. This...
conference paper 2022
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Röggla, Thomas (author), Striner, Alina (author), Rivas Pagador, Héctor (author), Cesar, Pablo (author)
This work presents the Co-Creation Space, a multilingual platform for professional and community artists to 1) generate raw artistic ideas, and 2) discuss and reflect on the shared meaning of those ideas. The paper describes the architecture and the technology behind the platform, and how it was used to facilitate the communication process...
conference paper 2022
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Fonseca, Xavier (author)
This thesis broadens current understanding of how location-based games can promote meaningful social interaction in citizens' own neighbourhoods. It investigates social cohesion and the role of social interaction to its promotion, delves into which requirements users have for playing in their neighbourhood and with its citizens, and takes a...
doctoral thesis 2021
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van Grunsven, J.B. (author)
Online therapy sessions and other forms of digital mental health services (DMH) have seen a sharp spike in new users since the start of the COVID-19 pandemic. Having little access to their social networks and support systems, people have had to turn to digital tools and spaces to cope with their experiences of anxiety and loss. With no clear end...
journal article 2021
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Doyran, Metehan (author), Schimmel, Arjan (author), Baki, Pınar (author), Ergin, Kübra (author), Türkmen, Batıkan (author), Akdag Salah, A.A. (author), Bakkes, Sander C.J. (author), Kaya, Heysem (author), Poppe, Ronald (author), Salah, Albert Ali (author)
Board games are fertile grounds for the display of social signals, and they provide insights into psychological indicators in multi-person interactions. In this work, we introduce a new dataset collected from four-player board game sessions, recorded via multiple cameras, and containing over 46 hours of visual material. The new MUMBAI dataset...
journal article 2021
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Colenberg, S.E. (author), Keyson, D.V. (author)
Background and aim – While remote working is not a new phenomenon, Covid-19 has forced many office workers to work from home for long consecutive periods. Recent research shows that while most of them say they can work productively from home, many feel less connected to their colleagues. This study explores how these experiences may influence...
conference paper 2021
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Fonseca, Xavier (author), Lukosch, S.G. (author), Lukosch, H.K. (author), Brazier, F.M. (author)
Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on...
journal article 2021
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Fonseca, Xavier (author), Slingerland, G. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Digital serious games have shown to be effective in promoting citizen engagement and social interaction. The reasons for their success are, however, unknown. This paper proposes design recommendations to support designers of serious games for meaningful social interaction, based on player preferences, needs and desires, based on literature...
journal article 2021
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Slingerland, G. (author), Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed...
journal article 2020
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Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) successfully promote playful experiences engaging millions of players throughout the world. The potential of embedding such location-based experiences in educational practice has been recognised but not yet fully embraced. LBGs and educational location-based applications have been used to enhance critical thinking,...
journal article 2020
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Colenberg, S.E. (author), Appel-Meulenbroek, Rianne (author), Romero Herrera, N.A. (author), Keyson, D.V. (author)
Purpose: The purpose of this article is to aid conceptualization of social well-being at work by identifying its components in a contemporary office context, so adequate measures can be developed to monitor social well-being and to assess the impact of interventions in the workplace. Design/methodology/approach: This study used existing...
journal article 2020
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Vroon, Jered (author), Kortuem, G.W. (author), Zaga, Cristina (author), Rozendaal, M.C. (author), Lupetti, M.L. (author), van Beek, E. (author)
Our interactions form an intricate 'dance' - a dance requiring a fluent integration of both expressivity (e.g. to approach someone) and sensitivity (e.g. detect if you 'should' approach someone). Work on behaving artefacts has focused mostly on the social, emotional and aesthetic qualities that can be evoked - expressed - through interactions...
conference paper 2020
Searched for: subject%3A%22Social%255C+Interaction%22
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