Searched for: subject%3A%22Virtual%255C+reality%22
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Dönmez, Ahmet (author)
Background<br/>This research explores the role of visualization tools in enhancing collaborative learning in virtual reality environments.<br/>Methodology<br/>An experiment was conducted, involving two groups of participants, each tasked with collaboratively solving a complex maze in a virtual reality environment. Both groups experienced two...
bachelor thesis 2023
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Gómez Mena, Teresa (author)
Despite Virtual Reality being a relatively new field, it is steadily being introduced into numerous disciplines, such as education. Within these systems, particularly in collaborative environments, it is crucial to have a high Share Situational Awareness (SSA) in order to be aware of ones’ surroundings, encourage efficient decision making and...
bachelor thesis 2023
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Rijsdijk, Joris (author)
Virtual Reality allows for the ultimate immersion in environments not naturally encountered. Still, hyperbolic environments are extremely difficult to get used to. This paper explores whether immersion in virtual hyperbolic environments can be enhanced by introducing a procedurally generated world. We propose a Wave Function Collapse (WFC)...
bachelor thesis 2023
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Snellenberg, Ravi (author)
It is possible to use a different representation of space in a Virtual Reality (VR) game, instead of using the euclidean representation we are used to. The reason why that is interesting is that it opens up the possibility of traversing infinitely far in the virtual space while being confined to a relatively limited space in the real world. But...
bachelor thesis 2023
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book 2022
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book 2021
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loddo, M. (author)
The use of augmented, virtual and mixed reality (AR/VR/MR) to experience and perceive cultural heritage is less adopted by museums, libraries, archives and cultural institutions than other fields. There may be concerns that AR/VR have the potential to stop visitors from attending in person (Coates, 2020). However, in 2020, many museums have...
book chapter 2021
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van der Meer, N. (author), Brinkman, W.P. (author), Specht, M.M. (author)
For the past forty years, research has revealed many ways in which Computer-Supported Collaborative Learning (CSCL) can be utilized to support and enhance education. Similarly, Virtual Reality (VR) technology has proven promising for different educational purposes. These affordances, however, tend to change when the technology behind them...
conference paper 2021
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van Adrichem, R.C. (author), Jovanova, J. (author)
As machines and robots become a increasingly larger part of society, it is important that they are fully accepted. If the machines are not utilized as intended, it is not only a waste of time and energy, but also of valuable resources. This acceptance by humans of robots is based on how well the interaction with robots is trusted. Trust of...
conference paper 2021
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Baas, Berend (author), van Peer, Dennis (author), Gerling, Jan (author), Tavasszy, Matthias (author), Buskulic, Nathan (author), Ziliotto Salamon, N. (author), Balint, J.T. (author), Bidarra, Rafael (author)
While visual impairment is relatively common, most sighted people have no idea of what it is like to live without one of the most heavily utilised senses. We developed the game Loud and Clear in order to have them experience the difficulties of being visually impaired, as well as to put in evidence the abilities blind people have developed,...
conference paper 2019
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Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
This paper presents a new VR research tool to systemically study pedestrian movement and choice behavior. This new VR tool, called CivilEvac, features a complex multi-level building that is an exact copy of an existing building. CivilEvac allows participants to freely navigate through the building, records their movements and vision fields at...
conference paper 2020
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Jiang, X. (author)
Structural integrity assessment is the study of the safe design and assessment of components and structures under loads, and has become increasingly important in engineering design. The technology and applications of structural integrity widely range from transportation, oil and gas, power generation to petrochemical, nuclear sectors, etc. In...
conference paper 2018
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Dorland, Bob (author), van Hal, Lennard (author), Lageweg, Stanley (author), Mulder, Jurgen (author), Schreuder, Rinke (author), Zaidi, Amir (author), Alderliesten, J.W.D. (author), Bidarra, Rafael (author)
Unlike classical physics, quantum physics is harder to explain, as it involves very small scales and phenomena that are not visible to the naked eye. Understanding the differences between classical and quantum physics is difficult, especially for children, who cannot grasp the subtleties conveyed in complicated formulae.<br/><br/>We propose to...
conference paper 2019
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Li, M. (author), Aschenbrenner, D. (author), van Tol, D.H. (author), van Eijk, D.J. (author), Vink, P. (author)
For designing large-scale products like an airplane, engaging end-users in the concept phase is difficult. However, early user evaluation is important to choose the path which fits the user’s needs best. In particular, comfort-related assessments are difficult to conduct with digital models that are shown on a desktop PC application. Digital...
conference paper 2022
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Zhou, Yimin (author), Gillavry, Merlijn Mac (author), Yang, Pengzhi (author), Xu, Zihao (author), Zhang, Baitian (author), Bidarra, Rafael (author)
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain...
conference paper 2024
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Rodríguez, M. (author), Camba-Lamas, D. (author), Oropesa, I. (author), Juhos, K. (author), Wauben, L.S.G.L. (author), Dankelman, J. (author), Jansen, F. W. (author), Weber, G. (author), Gómez, E. J. (author), Sánchez-González, P. (author)
MIS-SIM is a virtual reality (VR) environment designed and developed for the creation of virtual scenarios that can be used to train and acquire basic and advance laparoscopic skills. The environment is composed by a task editor where a content creator design and develop tasks for the simulator to play. Once they are completed, objective...
conference paper 2020
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Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
This paper presents a Virtual Reality (VR) experiment to study pedestrian exit choice behavior during evacuations. It investigates whether and to what extent different types of guidance information (i.e. exit signs and directional signs) influence pedestrian exit choice during an evacuation (drill). The analysis focuses on the commonalities...
conference paper 2020
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Ding, D. (author)
Social skills are often an integral part of functioning in modern society, and therefore, in the past decades, social skills training has received considerable research attraction. Various physical and digital approaches have been developed to improve people’s performance in social interaction. Among these approaches, social skills training...
doctoral thesis 2020
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Verdaasdonk, E.G.G. (author), Stassen, L.P.S. (author), Schijven, M.P. (author), Dankelman, J. (author)
journal article 2007
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Buzink, S.N. (author), Koch, A.D. (author), Heemskerk, J. (author), Botden, S.M.B.I. (author), Goossens, R.H.M. (author), De Ridder, H. (author), Schoon, E.J. (author), Jakimowicz, J.J. (author)
journal article 2007
Searched for: subject%3A%22Virtual%255C+reality%22
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