Searched for: subject%3A%22Virtual%255C+reality%22
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Dönmez, Ahmet (author)
Background<br/>This research explores the role of visualization tools in enhancing collaborative learning in virtual reality environments.<br/>Methodology<br/>An experiment was conducted, involving two groups of participants, each tasked with collaboratively solving a complex maze in a virtual reality environment. Both groups experienced two...
bachelor thesis 2023
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Rook, Brian (author)
Background<br/>Virtual Reality is an increasingly hot topic these days. As a user, you can play more and more high-quality games and strides are being made to use this medium for education and new kinds of workspaces. Previous research on Virtual Reality shows that it could improve teamwork by letting users share information easier. Users in...
bachelor thesis 2023
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Gómez Mena, Teresa (author)
Despite Virtual Reality being a relatively new field, it is steadily being introduced into numerous disciplines, such as education. Within these systems, particularly in collaborative environments, it is crucial to have a high Share Situational Awareness (SSA) in order to be aware of ones’ surroundings, encourage efficient decision making and...
bachelor thesis 2023
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Širokov, Roman (author)
This study aims to examine the implications of bringing holographic projections – based on the TU Delft’s project ”HoloLearn” – into VR environment. With the spiked interest in remote communication caused by COVID-19, the demand for more immersive virtual conference software grows. And as Virtual Reality as a product becomes more affordable and...
bachelor thesis 2022
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Slotboom, Riley (author)
Simulating non-Euclidean geometry in virtual reality is of interest to a wide variety of fields of research. However it is still quite a challenge. Various methods are already known, but they vary greatly in performance and applicability. This paper compares some methods of rendering a non-Euclidean space. We focus on the order-5 square tiling...
bachelor thesis 2023
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Kroes, Mairin (author), Ament, Tjalling (author)
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These factors can induce motion sickness and therefore significantly deteriorate the user experience. There are already a variety of solutions available to track the position of a VR HMD, some of which can be made robust and<br/>low-latency by inexpensive...
bachelor thesis 2017
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Rijsdijk, Joris (author)
Virtual Reality allows for the ultimate immersion in environments not naturally encountered. Still, hyperbolic environments are extremely difficult to get used to. This paper explores whether immersion in virtual hyperbolic environments can be enhanced by introducing a procedurally generated world. We propose a Wave Function Collapse (WFC)...
bachelor thesis 2023
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Van Huussen, F. (author), Van der Horst, P. (author), Baggerman, J.W. (author)
This report presents the development of an Augmented Reality (AR) application to visualize research data and the development of a 3D video game. These applications are completely developed at the University of Aveiro (UA) as a part of the Bachelor Project IN3700 of TU Delft. The AR application is used for a qualitative study which visualization...
bachelor thesis 2006
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Pul, P. (author), Hattangadi, N. (author), Meziane, Z. (author)
Dit rapport bevat het verslag van met maken van een prototype voor woede therapie, met behulp van een virtuele omgeving. Met behulp van Situated Cognitive Engineering zijn er drie prototypes ontwikkeld, een paperprototype, een low-fidelity prototype en een high fidelity prototype. Het uiteindelijke prototype is onderzocht door gebruik van een...
bachelor thesis 2011
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Snellenberg, Ravi (author)
It is possible to use a different representation of space in a Virtual Reality (VR) game, instead of using the euclidean representation we are used to. The reason why that is interesting is that it opens up the possibility of traversing infinitely far in the virtual space while being confined to a relatively limited space in the real world. But...
bachelor thesis 2023
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Jochems, Scott (author)
Navigation is a core aspect of exploring virtual environments. To assist players, a mini-map is a commonly used navigational tool. Navigation in an unknown space can be difficult. This difficulty is only increased when a player finds themselves in a non-Euclidean space. This paper explores the effect the mini-map's positioning has on the player...
bachelor thesis 2023
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Gelling, Lars (author), van der Knaap, Jeroen (author)
Virtual reality gear is in the early stages of public use. A recent development is the use of haptic feedback gloves to improve immersion. This report describes some of the challenges in this field. The finger force feedback subsystem design of the SoftGlove is discussed including all methods used and measurements done to accomplish an optimal...
bachelor thesis 2019
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Koene, Davy (author), Brackenhoff, Stefanie (author)
In this report the finger vibrotactile subsystem of the SoftGlove wearable haptic feedback glove is discussed. This system is an upgrade over the vibrotactile feedback that the current SenseGlove haptic feedback glove provides. The designed system consists of a linear resonant actuator (LRA) on each finger, which is controlled by a dedicated LRA...
bachelor thesis 2019
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van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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Versluis, N.J. (author), Lau, C. (author)
This thesis covers part of the development of the project "Augmented Reality in a Virtual Reality Setup". The covered part is about the communication between a Personal Computer (PC), and an FPGA (Field-Programmable Gate Array) and vice-versa. This communication is crucial for transfer of a camera stream from the FPGA to the PC and applying...
bachelor thesis 2016
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book 2022
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book 2021
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This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. <br/><br/>The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were...
book 2020
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loddo, M. (author)
The use of augmented, virtual and mixed reality (AR/VR/MR) to experience and perceive cultural heritage is less adopted by museums, libraries, archives and cultural institutions than other fields. There may be concerns that AR/VR have the potential to stop visitors from attending in person (Coates, 2020). However, in 2020, many museums have...
book chapter 2021
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Soman, R. K. (author), Nikolić, D. (author), Sanchez, B. (author)
Extended reality (XR) technologies refer to mixed reality and virtual reality configurations that augment real or represent fully virtual information in an intuitive and immersive manner, transforming the way we plan, design, construct, and operate built environment assets. XR offers great potential to support and accelerate the transition of...
book chapter 2024
Searched for: subject%3A%22Virtual%255C+reality%22
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