- Experience-enablers: A research on how different types of acquisitions can contribute to people’s subjective well-being
- Legacy Tag: A persuasive game design for answering questions concerning personal identity and life goals of ROC-students.
- Take your time: Combine nature and technology to relieve work related stress in the office environment
- Being happier being quieter; reducing noise in the Intensive Care Unit through behavior change of staff
- The adventure of a hospitalization: Designing a tool for the childcare workers in the Emma Children's hospital