Searched for: subject%3A%22designers%22
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Wang, T. (author), Giunti, Guido (author), Goossens, R.H.M. (author), Melles, M. (author)
BACKGROUND: The increasing prevalence of DH applications has outpaced research and practice in digital health (DH) evaluations. Patient experience (PEx) was reported as one of the challenges facing the health system by the World Health Organization. To generate evidence on DH and promote the appropriate integration and use of technologies, a...
review 2024
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Wang, T. (author), Qian, S. (author), Zhu, Haiou (author), Goossens, R.H.M. (author), Giunti, Guido (author), Melles, M. (author)
Design is expanding its influence on shaping future healthcare. Ideally, designers apply human-centered design and human factors that introduce theory, principles, and methods to design to optimize people’s healthcare experiences in both digital and non-digital environments. To discuss and implement experience design in healthcare, consensus...
book chapter 2024
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Yang, W. (author), He, Renke (author), Goossens, R.H.M. (author), Huysmans, T. (author)
Pressure sensitivity research on the head, face, and neck is critical to develop ways to reduce discomfort caused by pressure in head-related products. The aim of this paper is to provide information for designers to be able to reduce the pressure discomfort by studying the relation between pressure sensitivity and soft tissue in the head,...
journal article 2023
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Yang, W. (author), He, Renke (author), Chen, Tingshu (author), Goossens, R.H.M. (author), Huysmans, T. (author)
Analysing the contact area between head-related products and the corresponding craniofacial profile is necessary to make such products more comfortable. The study of soft tissue biomechanical experiments provides a reliable perspective for understanding such contact areas and improving the comfort. In order to obtain more accurate and visualized...
journal article 2022
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Wang, T. (author), Giunti, Guido (author), Melles, M. (author), Goossens, R.H.M. (author)
Background: The adoption and use of technology have significantly changed health care delivery. Patient experience has become a significant factor in the entire spectrum of patient-centered health care delivery. Digital health facilitates further improvement and empowerment of patient experiences. Therefore, the design of digital health is...
review 2022
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Wang, T. (author), Giunti, Guido (author), Melles, M. (author), Goossens, R.H.M. (author)
Since Covid-19, digital health interventions (DHIs) have been embraced as never before. The pandemic led to many new challenges, including the patient experience in digital health care delivery. In this literature study, we identified and synthesized factors that impact patient experience in digital health (dPEx), and reviewed the methods and...
conference paper 2022
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Siriaraya, P. (author), Visch, V.T. (author), Boffo, Marilisa (author), Spijkerman, Renske (author), Wiers, Reinout (author), Hendriks, Vincent (author), van Dooren, M.M.M. (author), Bas, Michael (author), Goossens, R.H.M. (author)
While there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be integrated into existing therapeutic treatment activities in a manner that is balanced and effective. To help address this issue, we propose a design process framework to support...
journal article 2021
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Goto, L. (author), Lee, Wonsup (author), Huysmans, T. (author), Molenbroek, J.F.M. (author), Goossens, R.H.M. (author)
The use of 3D anthropometric data of children’s heads and faces has great potential in the development of protective gear and medical products that need to provide a close fit in order to function well. Given the lack of detailed data of this kind, the aim of this study is to map the size and shape variation of Dutch children’s heads and...
journal article 2021
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Melles, M. (author), Albayrak, A. (author), Goossens, R.H.M. (author)
Human-centered design is about understanding human needs and how design can respond to these needs. With its systemic humane approach and creativity, human-centered design can play an essential role in dealing with today's care challenges. 'Design' refers to both the process of designing and the outcome of that process, which includes...
journal article 2021
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van Dooren, M.M.M. (author), Visch, V.T. (author), Spijkerman, Renske (author), Goossens, R.H.M. (author), Hendriks, Vincent M. (author)
Background: Electronic health (eHealth) programs are often based on protocols developed for the original face-to-face therapies. However, in practice, therapists and patients may not always follow the original therapy protocols. This form of personalization may also interfere with the intended implementation and effects of eHealth...
journal article 2020
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Lee, W. (author), Kim, Jin-Gyun (author), Molenbroek, J.F.M. (author), Goossens, R.H.M. (author), You, Heecheon (author)
A 3D head and face scan data can be usefully applied in the ergonomic design of a wearable product such as an oxygen mask or a virtual reality (VR) headset to support the safety as well as comfort for a certain amount of a target population. This study is aimed to develop analysis and design methods of an ergonomic facial wearable products (e.g....
conference paper 2020
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Goto, L. (author), Lee, Wonsup (author), Molenbroek, J.F.M. (author), Cabo, A.J. (author), Goossens, R.H.M. (author)
3D anthropometry has created a significant opportunity for designers to improve fit by offering detailed information regarding the shape of the human body. Various researchers have shown the benefit of using 3D anthropometric data in the development or evaluation of head related products for adults. However, detailed 3D anthropometric data of...
journal article 2019
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Groeneveld, B.S. (author), Melles, M. (author), Vehmeijer, S.B.W. (author), Mathijssen, Nina (author), Dekkers, T. (author), Goossens, R.H.M. (author)
Objective: Tailored communication and information provision is expected to contribute to patient-centred care (PCC) in total hip arthroplasty (THA). In previous research, three subgroups of THA patients were identified that are similar in their clinical, psychological and communication characteristics. Preliminary subgroup-specific design...
journal article 2019
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Lee, Wonsup (author), Molenbroek, J.F.M. (author), Goto, L. (author), Jellema, A.H. (author), Song, Y. (author), Goossens, R.H.M. (author)
Three-dimensional scanning technologies have brought great opportunities in ergonomic and product design education as well as research. Not only the anthropometric size but also the shape and posture of the human, form of a product, or interactions between the human and product obtained based on the 3D scanning have been usefully applied in...
book chapter 2019
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Goto, L. (author), Huysmans, T. (author), Lee, W. (author), Molenbroek, J.F.M. (author), Goossens, R.H.M. (author)
In Ergonomic product design, designers need to translate anthropometric data of the target population into product dimensions or sizing systems. Currently, sizing systems are often based on traditional anthropometric data and generally use the variation of one or two key body dimensions directly related to the product. For products that need to...
conference paper 2019
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Aselmaa, A. (author), van Herk, Marcel (author), Laprie, Anne (author), Nestle, Ursula (author), Götz, Irina (author), Wiedenmann, Nicole (author), Schimek-Jasch, Tanja (author), Picaud, Francois (author), Syrykh, Charlotte (author), Cagetti, Leonel (author), Jolnerovski, Maria (author), Song, Y. (author), Goossens, R.H.M. (author)
Sensemaking theories help designers understand the cognitive processes of a user when he/she performs a complicated task. This paper introduces a two-step approach of incorporating sensemaking support within the design of health information systems by: (1) modeling the sensemaking process of physicians while performing a task, and (2)...
journal article 2017
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Douma, Johanna G. (author), Volkers, Karin M. (author), Engels, Gwenda (author), Sonneveld, M.H. (author), Goossens, R.H.M. (author), Scherder, Erik J.A. (author)
Background: Despite the detrimental effects of physical inactivity for older adults, especially aged residents of residential care settings may spend much time in inactive behavior. This may be partly due to their poorer physical condition; however, there may also be other, setting-related factors that influence the amount of inactivity. The...
journal article 2017
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van Dooren, M.M.M. (author), Visch, V.T. (author), Spijkerman, Renske (author), Goossens, R.H.M. (author), Hendriks, Vincent M. (author)
Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health...
journal article 2016
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Van Dooren, M.M.M. (author), Visch, V.T. (author), Goossens, R.H.M. (author), Spijkerman, R. (author), Hendriks, V.M. (author)
Applying persuasive games in mental healthcare contexts, especially using game-elements to support and redesign therapy, is a relatively new concept. In the youth addiction care context, patients often have comorbidities, causing a lot of differences between them. Besides this, therapists apply the therapy protocol in a specific personal way,...
conference paper 2015
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Anderiesen, H. (author), Scherder, E. (author), Goossens, R. (author), Visch, V. (author), Eggermont, L. (author)
Little is known about the experience of people with dementia while playing games. This might be a reason why hardly any games are specifically designed for this group. We aimed to determine which play experiences can be expected to be suitable for persons in different stages of Alzheimer’s disease (AD). Twenty-two play experiences were related...
journal article 2015
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