Searched for: subject%3A%22game%22
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Pieters, M.S. (author)
In order to support the development of children, they are continuously monitored at all types of care they go to. The goal of SWKGroep is to improve this support of the development. In order to do this, and enrich their portfolio, they want to know the possibilities of measuring the development with the use of a physical game. <br/><br/>This...
master thesis 2020
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de Lange, Adinda (author)
As of October 2017 the Civic Integration Act (WI 2013) (Rijksoverheid, 2017) states that all non-EU newcomers that want to integrate in The Netherlands have to participate in the Participation statement procedure (PSP). As part of this procedure newcomers have to sign that they understand and respect the Dutch core values: freedom, equality and...
master thesis 2018
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Donkervliet, Jesse (author)
Minecraft is one of the most popular games of all time,<br/>and provides both entertainment and education to people around the globe.<br/>One of the main challenges in gaming is increasing the scalability of these games to support the large numbers of players they attract.<br/>Minecraft-like games make this challenge even more difficult by...
master thesis 2018
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Kik, R.M. (author)
One out of seven primary school children is suffering from overweight and sometimes even obesity. This is caused by a lack of physical activity and unhealthy food diets. Children playing outdoors is positively and significantly associated with the child’s physical activity. Peerdrops is a small Dutch company that creates product, graphic and...
master thesis 2017
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Duba, R. (author), Kootte, B.W. (author)
This thesis describes the design of a sound localization algorithm in audio-based games for visually impaired children. An algorithm was developed to allow real-time audio playback and manipulation, using overlapping audio blocks multiplied by a window function. The audio signal was played through headphones. Multiple sound localization cues are...
bachelor thesis 2015
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Coppoolse, J.T. (author), Van Dam, W.J.L. (author)
This thesis was made for the Bachelor Graduation Project (Electrical Engineering). The purpose of the project was to design an audio-based game for visually impaired children. In this thesis the gameplay and the graph- ical user interface are designed. We choose to make a simplified dungeon crawler in the programming language Python. We designed...
bachelor thesis 2015
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Van Rossum, T.R. (author), Overvoorde, A.J.D. (author), Boumans, T. (author), Kramer, P. (author)
This report describes the development of an augmented reality game by students of the Delft University of Technology. This game, called the Augmented Reality Mirror Game, is a game that uses augmented reality technology to simulate lasers and objects with optical properties like mirrors and beam splitters. The goal of this game is to use these...
bachelor thesis 2015
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Lhotkova, K. (author)
Theoretical understanding of the design process is a necessary prerequisite for turning the popular idea of participatory architectural design into a successful practice. Since the link between the theory of architectural design and the notion of laymen participation has not been well analyzed and documented yet, the first part of this paper...
master thesis 2015
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Teng, E. (author), Zwart, T. (author)
Dit bachelor project heeft als doel om een applicatie te ontwikkelen voor de open dagen van de TU Delft, waarmee scholieren op een interactieve, leerzame manier kennis maken met hun gekozen studie en worden rondgeleid door de faculteit. Deze applicatie is in eerste instantie bedoeld voor de faculteit EWI, maar moet ook makkelijk uitbreidbaar...
bachelor thesis 2014
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Oude Veldhuis, S. (author)
Koers Control is a game to help high school students discover their core qualities, in order to lower the drop-out rate of first-years students in follow-up education.
master thesis 2014
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De Ruiter, H.A.R. (author)
Activity plays an important role in maintaining health and avoiding excess disabilities in later life. This is not only true for physical activity, but also for mental activity and the according mental health. Example of a beneficial activity that keeps the brain healthy and preserves mental functionality is social activity or in other words...
master thesis 2014
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Beekmans, F.M.S. (author), Licht, J.D. (author), Van Otterdijk, M. (author)
Given the rise of touch-screen technology in recent years, it makes sense to explore new possibilities to employ them. So too thought the municipality of Delft. For their planned new office, they are currently experimenting with different ways and technologies to boost productivity. These experiments take place in the innovation lab, or iLab....
bachelor thesis 2013
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Jansweijer, J.J. (author)
The goal of this project was to support the social development of isolated children in child cancer hospitals by bringing them into contact with other children in the hospital. In interviews with children three play types were found: adventurers, gamers and tinkerers. To support each of these play types, an ambiguous game, which could be played...
master thesis 2013
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Cohen, I. (author)
The thesis presents a use of a domestic building's automation system with a serious game embedded in it, as a method to motivate inhabitants to conserve resources.
master thesis 2012
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Rens, T.P. (author)
This thesis presents a training game intended to train crisis management teams to negotiate collaboratively in order to reach the group goal in the best way possible. The importance of the group goal in comparison to their individual goals is touched upon as well, as are various conflicts that can occur during such a negotiation. The game, which...
master thesis 2011
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Vermeulen, H.P. (author)
In our society the health, education and lifestyle of children are societal issues. Outside play is one of the aspects that government institutions want to stimulate among children, because playing outdoors helps in their development and is good for their health. My graduation project is in cooperation with the municipality of Delft. The...
master thesis 2010
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Lavrysen, T.H.M. (author)
In this project, the interactions between parents and their children, while performing daily activities were researched, as well as their opinions on energy saving and playing games together. Using these insights, a product had to be designed that fits within the current activities at Philips and that brings together parents and their children...
master thesis 2010
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Steenis, L. (author)
What if you mix (indoor) gaming with outdoor play? Nowadays children spend much more time indoor instead of outside, playing with friends. Outdoor play is good for both physical as mental development of children, and this problem was the foundation of this design project. Two years ago the idea was risen by Auke Ferwerda to develop an outdoor...
master thesis 2010
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Van Wieringen, W. (author)
Hello, I’m Pelie. I’m your peer and could use some help in gardening. Each season seeds have to be sowed, water will have to be given to plants and fruit will have to be harvested. Would you like to help me? This question is being asked to children of group 1 and 2 of primary school when playing the Pelies Garden game on TagTiles. TagTiles is an...
master thesis 2010
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Van Huussen, F. (author), Van der Horst, P. (author), Baggerman, J.W. (author)
This report presents the development of an Augmented Reality (AR) application to visualize research data and the development of a 3D video game. These applications are completely developed at the University of Aveiro (UA) as a part of the Bachelor Project IN3700 of TU Delft. The AR application is used for a qualitative study which visualization...
bachelor thesis 2006
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