Searched for: subject%3A%22online%255C+games%22
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Jia, L. (author), Shen, S. (author), Epema, D.H.J. (author), Iosup, A. (author)
Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attracted hundreds of millions of users who, apart from playing the game, also socialize with each other through gaming and viewing gamecasts. As a form of User Generated Content (UGC), gamecasts play an important role in user entertainment and gamer...
journal article 2016
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Jia, L. (author), Shen, S. (author), van de Bovenkamp, R. (author), Iosup, A. (author), Kuipers, F.A. (author), Epema, D.H.J. (author)
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which...
journal article 2015
document
Shen, S. (author)
Networked Virtual Environments (NVEs) are virtual environments where physically distributed, Internet-connected users can interact and socialize with others. The most popular NVEs are online games, which have hundreds of millions of users and a global market of tens of billions Euros per year. Besides entertainments, NVE techniques are used in...
doctoral thesis 2015