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document
Kraayenbrink, N. (author), Kessing, J. (author), Tutenel, T. (author), De Haan, G. (author), Marson, F. (author), Musse, S.R. (author), Bidarra, A.R. (author)
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions typically target only specific types of environment and scenario, a variety of special-purpose methods and systems...
journal article 2012
document
Tutenel, T. (author)
The visual quality of game worlds increased massively in the last three decades. However, the closer game worlds depict reality, the more noticeable it is for gamers when objects do not behave accordingly. An important problem is that the data of a game world is often scattered across different components of the game engine. What lacks is a...
doctoral thesis 2012