F. Stella
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13 records found
1
Quadrupedal animals show remarkable capabilities in traversing diverse terrains and display a range of behaviours and gait patterns. Achieving similar performance by exploiting the natural dynamics of the system is a key goal for robotics researchers. Here we show a bioinspired approach to the design of quadrupeds that seeks to exploit the body and the passive properties of the robot while maintaining active controllability on the system through minimal actuation. Utilizing an end-to-end computational design pipeline, neuromechanical couplings recorded in biological quadrupeds are translated into motor synergies, allowing minimal actuation to control the full structure via multijoint compliant mechanical couplings. Using this approach, we develop PAWS, a passive automata with synergies. By leveraging the principles of motor synergies, the design incorporates variable stiffness, anatomical insights and self-organization to simplify control while maximizing its capabilities. The resulting synergy-based quadruped requires only four actuators and exhibits emergent, animal-like dynamical responses, including passive robustness to environmental perturbations and a wide range of actuated behaviours. The finding contributes to the development of machine physical intelligence and provides robots with more efficient and natural-looking robotic locomotion by combining synergistic actuation, compliant body properties and embodied compensatory strategies.
The control possibilities for soft robots have long been hindered by the need for reliable methods to estimate their configuration. Inertial measurement units (IMUs) can solve this challenge, but they are affected by well-known drift issues. This letter proposes a method to eliminate this limitation by leveraging the Piecewise Constant Curvature model assumption. We validate the reconstruction capabilities of the algorithm in simulation and experimentally. To this end, we also present a novel large-scale, foam-based manipulator with embedded IMU sensors. Using the filter, we bring the accuracy in IMU-based reconstruction algorithms to 93% of the soft robot's length and enable substantially longer measurements than the baseline. We also show that the proposed technique generates reliable estimations for closed-loop control of the robot's shape.
Toward Long-Lasting Large-Scale Soft Robots
The Durability Challenge in Architectured Materials
Soft robots promise groundbreaking advancements across various industries. However, soft robots are susceptible to wear, fatigue, and material degradation. Their durability and long-term reliability are often overlooked, despite being critical for the successful deployment of these systems in real-world applications. This article contributes to solving this challenge by identifying metrics that reflect material wear, mechanical hysteresis, and drift occurring during long-term operations in soft architectured materials. While this same pipeline can be generalized to different soft robots, we test these metrics on the trimmed helicoid architectured materials, and we validate the improvement in performance on the Helix soft manipulator. Thanks to the proposed metrics, we demonstrate a 75% reduction in repeatability errors over long-duration experiments.
We show how a variety of techniques from Computer Graphics can be leveraged to intuitively control the shape (configuration) of arbitrary 3D Soft Robots in VR. Our pipeline, Virtual Reality Soft Robot Inverse Kinematics (VR-Soft IK), overcomes fundamental limitations of general-purpose drag-and-drop soft robot control interfaces by leaving the 2D computer screen for 3D Virtual Reality (VR). VR-Soft IK uses a simulation based on the Finite Element Method (FEM) and a control method based on sensitivity analysis. Additionally, we show that our general control pipeline can be fused with techniques from 3D character animation to skin our simulation with a high-resolution surface mesh, pointing a way toward Mixed Reality Soft Robots. This full Skinned VR-Soft IK pipeline uses skeletal animation and GPU picking. We demonstrate the utility of our pipeline by doing real-time, open-loop control of the real-world 3D soft robotic arm Helix.
Soft robots aim to revolutionize how robotic systems interact with the environment thanks to their inherent compliance. Some of these systems are even able to modulate their physical softness. However, simply equipping a robot with softness will not generate intelligent behaviors. Indeed, most interaction tasks require careful specification of the compliance at the interaction point; some directions must be soft and others firm (e.g., while drawing, entering a hole, tracing a surface, assembling components). On the contrary, without careful planning, the preferential directions of deformation of a soft robot are not aligned with the task. With this work, we propose a strategy to prescribe variations of the physical stiffness and the robot's posture so to implement a desired Cartesian stiffness and location of the contact point. We validate the algorithm in simulation and with experiments. To perform the latter, we also present a new tendon-driven soft manipulator, equipped with variable-stiffness segments and proprioceptive sensing and capable to move in three dimensional. We show that, combining the intelligent hardware with the proposed algorithm, we can obtain the desired stiffness at the end-effector over the workspace.
Fully exploiting soft robots' capabilities requires devising strategies that can accurately control their movements with the limited amount of control sources available. This task is challenging for reasons including the hard-to-model dynamics, the system's underactuation, and the need of using a prominent feedforward control action to preserve the soft and safe robot behavior. To tackle this challenge, this letter proposes a purely feedforward iterative learning control algorithm that refines the torque action by leveraging both the knowledge of the model and data obtained from past experience. After presenting a 3D polynomial description of soft robots, we study their intrinsic properties, e.g., input-to-state stability, and we prove the convergence of the controller coping with locally Lipschitz nonlinearities. Finally, we validate the proposed approach through simulations and experiments involving multiple systems, trajectories, and in the case of external disturbances and model mismatches.
Smell Driven Navigation for Soft Robotic Arms
Artificial Nose and Control
Piecewise Affine Curvature model
A Reduced-Order Model for Soft Robot-Environment Interaction Beyond PCC
An experimental validation of the polynomial curvature model
Identification and optimal control of a soft underwater tentacle
The control possibilities for soft robots have long been hindered by the lack of accurate yet computationally treatable dynamic models of soft structures. Polynomial curvature models propose a solution to this quest for continuum slender structures. Nevertheless, the results produced with this class of models have been so far essentially theoretical. With the present work, we aim to provide a much-needed experimental validation to these recent theories. To this end, we focus on soft tentacles immersed in water. First, we propose an extension of the affine curvature model to underwater structures, considering the drag forces arising from the fluid-solid interaction. Then, we extensively test the model's capability to describe the system behavior across several shapes and working conditions. Finally, we validate model-based control policies, proposing and solving an optimal control problem for directional underwater swimming. Using the model we show an average increase of more than 3.5 times the swimming speed of a sinusoidal baseline controller, with some tentacles showing an improvement in excess of 5.5 times the baseline.
Controlling Maneuverability of a Bio-Inspired Swimming Robot Through Morphological Transformation
Morphology Driven Control of a Swimming Robot
Sensing Soft Robot Shape Using IMUs
An Experimental Investigation
Shape estimation of soft robotic systems is challenging due to the range of deformations that can be achieved, and the limited availability of physically compatible sensors. We propose a method of reconstruction using Inertial Measurement Units (IMUs), which are mounted on segments of a deformable manipulator. This approach utilizes the piecewise constant curvature model in combination with the quaternion data from IMUs to allow for accuracy reconstruction and closed-loop control. A key strength of this approach is that it is hardware agnostic, and could be used on any soft structure to provide pose reconstruction and controllability. We explore this approach experimentally on a growing, extendable 3D printed continuum body structure, demonstrating that high accuracy reconstruction that can be achieved.