Pv

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Stochastically solving the rendering integral (particularly visibility) is the de-facto standard for physically-based light transport but it is computationally expensive, especially when displaying heterogeneous volumetric data. In this work, we present efficient techniques to sp ...
We propose a novel construction of subspaces for real-time deformation-based modeling and shape interpolation. The scheme constructs a subspace that optimally approximates the manifold of deformations relevant for a specific modeling or interpolation problem. The idea is to autom ...