T. Matej Hrkalovic
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Partners among Strangers
A social Relations perspective on personality and collaborative partner preferences in first encounters
Collaborative partnerships are often formed following a first encounter. For example, unacquainted individuals may collaborate to complete a project, develop a product, or solve a problem. Using the Social Relations Model, this study examined the extent to which first-encounter trait perceptions predicted collaborative partner preferences. Previously-unacquainted participants (N = 297, 55 groups, 55.9% female) interacted dyadically and provided round-robin ratings of extraversion, honesty-humility, competence, and partner preference. At the target level, individuals who were consistently viewed as extraverted and competent were consistently preferred more as partners. At the relationship level, individuals who were uniquely viewed as honest-humble and competent were uniquely preferred more as partners. Findings underscore the relevance of target- and relationship-specific perceptions in predicting first-encounter collaborative partner preferences.
PARSEL
A Multimodal Dataset for Modeling Decision-Making Processes Involved in Selecting Partners for Joint Tasks
How people evaluate, select, and engage with others in cooperative settings significantly impacts their well-being, happiness, and success. However, navigating these processes is complex. Equipping systems with the ability to recognize, interpret, and even engage during such socio-cognitive processes can increase their potential to support humans in these socio-cognitive processes and be more successful in adjusting to the social environment they are embedded in (e.g., understanding human preferences and attitudes), leading to better quality interactions and decision-making for future partners. Yet, the developments of such systems depend on available datasets. However, based on our knowledge, no dataset exists that can be used to model partner selection for joint tasks. To support research focused on creating such intelligent systems, we introduce the PARSEL dataset – a comprehensive corpus of dyadic interactions designed for computational modeling of PARtner SELection processes and collaborative behavior. In total, 297 participants took part in the datasets. The dataset contains measurements of partner selection decisions over three different stages, as well as factors that may influence partner selection in the context of (online) social interactions. It includes audiovisual recordings that offer fine-grained behavioral cues used during these interactions, self-reported traits, and reported perceptions of person-, situation- and team-specific phenomena. By providing this resource, we aim to foster advancements in computational methods that can effectively model and augment socio-cognitive processes, contributing to socially aware intelligent systems and enhanced human-system interactions.
People frequently participate in interdependent tasks (i.e., tasks in which the outcome of one person is reliant on the other person's actions), in which people can behave in ways that benefit others (i.e., cooperate) to achieve mutually beneficial outcomes in daily life. The ability to select appropriate cooperative partners for these tasks is essential to achieve successful outcomes. Yet, little is known about individual partner preferences for interdependent tasks and whether these preferences change in response to situational affordances of the task (i.e., which traits can affect task outcomes). Here, we report four studies (N = 1021) that investigate the relationship between partner preference, person perceptions, and partner selection in interdependent tasks that afford the expression of warmth- or competence-related traits to affect outcomes. Over four studies, participants were randomly assigned to an interdependent task affording for warmth- or competence-related traits, then rated the most important traits in a partner (Study 1–4), evaluated potential partners' warmth and competence (Study 3–4), and selected partners (Study 3–4). Overall, participants strongly prefer warmth-related traits in a partner, but partner preferences also vary depending on task affordance. Specifically, people demonstrated a stronger preference for partner trustworthiness in tasks affording warmth-related traits and preferred highly competent partners in tasks affording competence-related traits. Additionally, preferences for partner traits strengthened the relationship between the perceived partner trait afforded by the situation and partner selection. We discuss these findings in relation to theories of partner selection and cooperation, as well as the implications of these results to develop tools and interventions to help people optimize their partner selections.
Technologies Supporting Self-Reflection on Social Interactions
A Systematic Review
As intelligent technology and applications have become an integral part of nearly all aspects of people's daily lives, many intelligent systems have been designed to help people navigate the complex space of social interactions. One prominent strategy for such intelligent support is providing meaningful Ad Hoc Interventions (ADI), e.g., through timely notifications. An alternative is Technology-Supported Reflection (TSR), e.g., by offering information about activities in one's past for personal insights. In contrast to straight-up interventions, the aim of the latter strategy is not to directly augment human skills but instead support learning and personal growth over time. However, while TSR has seen widespread interest in applications in some areas, such as physical fitness and mental health, its use for improving human social interactions has not yet been systematically explored. Concretely, it is currently unclear 1) what forms of self-reflection systems intend to support, 2) how their different technological components (e.g., data collection, information integration) are involved in providing support, and 3) what common limitations and design challenges they face. In this article, we present the results of a systematic literature review focusing on these questions to provide a structured foundation for targeted research. Concretely, we identified and analysed a collection of 23 relevant papers, each describing a system deploying TSR to support humans with elements of social interactions.We constructed a framework with a set of features to comprehensively describe and analyze the systems that support self-reflection, including their application domains, how they fit into the existing design framework, how they facilitate learning through reflection, how adaptive they are to individual users, and how they were evaluated. Finally, we propose a direction for designing systems that support individual's social interactions through self-reflection in an adaptive manner.
The ability to automatically infer relevant aspects of human users' thoughts and feelings is crucial for technologies to intelligently adapt their behaviors in complex interactions. Research on multimodal analysis has demonstrated the potential of technology to provide such estimates for a broad range of internal states and processes. However, constructing robust approaches for deployment in real-world applications remains an open problem. The MSECP-Wild workshop series is a multidisciplinary forum to present and discuss research addressing this challenge. Submissions to this 5th iteration span efforts relevant to multimodal data collection, modeling, and applications. In addition, our workshop program builds on discussions emerging in previous iterations, highlighting ethical considerations when building and deploying technology modeling internal states in the wild. For this purpose, we host a range of relevant keynote speakers and interactive activities.
Designing (socially) intelligent systems for facilitating collaborations in human-human and human-AI teams will require them to have a basic understanding of principles underlying social decision-making. Partner selection - the ability to identify and select suitable partners for collaborative relationships - is one relevant component of social intelligence and an important ingredient for successful relationship management. In everyday life, decision to engage in joint undertakings are often based on impressions made during social interactions with potential partners. These impressions, and consequently, partner selection are informed by (non)-verbal behavioral cues. Despite its importance, research investigating how these impressions and partner selection decisions unfold in naturalistic settings seem to be lacking. Thus, in this paper, we present a project focused on understanding, predicting and modeling partner selection and understanding its relationship with human impressions in semi- naturalistic settings, such as social interactions, with the aim of informing future designing approaches of (hybrid) intelligence system that can understand, predict and aid in initiating and facilitating (current and future) collaborations.
In competitive multiplayer online video games, teamwork is of utmost importance, implying high levels of interdependence between the joint outcomes of players. When engaging in such interdependent interactions, humans rely on trust to facilitate coordination of their individual behaviours. However, online games often take place between teams of strangers, with individual members having little to no information about each other than what they observe throughout the interaction itself. A better understanding of the social behaviours that are used by players to form trust could not only facilitate richer gaming experiences, but could also lead to insights about team interactions. As such, this paper presents a first step towards understanding how and which types of in-game behaviour relate to trust formation. In particular, we investigate a) which in-game behaviour were relevant for trust formation (first part of the study) and b) how they relate to the reported player's trust in their teammates (the second part of the study). The first part consisted of interviews with League of Legends players in order to create a taxonomy of in-game behaviours relevant for trust formation. As for the second part, we ran a small-scale pilot study where participants played the game and then answered a questionnaire to measure their trust in their teammates. Our preliminary results present a taxonomy of in-game behaviours which can be used to annotate the games regarding trust behaviours. Based on the pilot study, the list of behaviours could be extended as to improve the results. These findings can be used to research the role of trust formation in teamwork.
Enabling computer-based applications to display intelligent behavior in complex social settings requires them to relate to important aspects of how humans experience and understand such situations. One crucial driver of peoples' social behavior during an interaction is the interdependence they perceive, i.e., how the outcome of an interaction is determined by their own and others' actions. According to psychological studies, both the nonverbal behavior displayed by Motivated by this, we present a series of experiments to automatically recognize interdependence perceptions in dyadic face-to-face negotiations using these sources. Concretely, our approach draws on a combination of features describing individuals' Facial, Upper Body, and Vocal Behavior with state-of-the-art algorithms for multivariate time series classification. Our findings demonstrate that differences in some types of interdependence perceptions can be detected through the automatic analysis of nonverbal behaviors. We discuss implications for developing socially intelligent systems and opportunities for future research.