SP

213 records found

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Light fields [Gershun 1939] of natural scenes are highly complex and vary within a scene from point to point. However, in many applications complex lighting can be successfully replaced by its low order approximation [Ramamoorthi and Hanrahan 2001]. The purpose of this research w ...

2-1/2D texture mapping

Real-time perceptual surface roughening

We applied fundamental perceptual and physico-mathematical studies to a fast method for luminance remapping of 2D texture maps which enhances perceived surface roughness in comparison with conventional 2D texture mapping. The fundamental physical mechanism underlying the method i ...
The structure of light fields of natural scenes is highly complex due to high frequencies in the radiance distribution function. However it is the low-order properties of light that determine the appearance of common matte materials. We describe the local light field in terms of ...
The appearance of objects depends on their material, shape, and on the illumination conditions. Conversely, object appearance provides us with cues about the illumination and the material. This so-called inverse problem is basically underdetermined and therefore we expect that ma ...
We studied image texture due to the shading of corrugated (3D textured) surfaces, which are Lambertian on the micro scale. Our theory applies to physically canonical cases of isotropic Gaussian random surfaces, under collimated illumination. In this investigation we analyze effec ...
The appearance of objects in natural scenes is determined by their reflectance, their 3D texture, their shape and by the nature of the illumination. Results of previous experiments using computer generated images of spheres with different reflectance modes and under different can ...
Three dimensional surface corrugations on globally smooth surfaces give rise to brightness modulations of global shading patterns. We study systematic variations of such 3D image texture as a function of illumination and viewing geometry. The 3D texture is especially noticeable n ...
Current reflectance models for glossy surfaces assume that the reflectance from such objects can be represented by a linear combination of specular and diffuse reflectance functions. This assumption is based on the physics of reflectance of smooth dielectric materials such as pla ...
Three human observers estimated the illumination direction for samples of random Gaussian surfaces illuminated by a collimated beam from random directions. These stimuli appear as 'texture' due to shading and shadowing (the surface on the microscale was Lambertian of uniform albe ...

We investigate the ability of human observers to judge the direction of illumination from image texture. Photographs of 61 real surfaces were used, taken from the Columbia-Utrecht Reflectance and Texture (Curet) database (http://www.cs.columbia.edu/CAVE/curet). All samples wer ...

In an image of a scene illuminated by a single source, such as a landscape in sun light, the light field is approximately the same at all locations in the scene. This is apparent from the common direction of cast shadows, the common polarity of illuminated and shaded parts of con ...
We present a theory of image texture resulting from the shading of corrugated (three-dimensional textured) surfaces, Lambertian on the micro scale, in the domain of geometrical optics. The derivation applies to isotropic Gaussian random surfaces, under collimated illumination, in ...
We measured radiance distributions for black lining cloth and copper gauze using the convenient technique of wrapping the materials around a circular cylinder, irradiating it with a parallel light source and collecting the scattered radiance by a digital camera. One family of par ...
Image texture due to 3D surface corrugations ("3D texture") differs fundamentally from image texture due to pigmentation variations of a smooth surface ("flat texture"). Flat texture yields no information concerning the way the surface is illuminated, whereas 3D texture is highly ...

We derive the bidirectional reflectance distribution function for a class of opaque surfaces that are rough on a macroscale and smooth on a microscale. We model this type of surface as a distribution of spherical mirrors. Since our study concerns geometrical optics, it is only ...

We identify a neglected source of information in the 3D texture in images of articulated surfaces. The texture is especially noticeable near the terminator of the body shadow. We provide a very simple model that allows us to describe the 3D texture contrast in detail. Experime ...

In four experiments, we tested whether haptic comparison of curvature ranging from -4/m to +4/m is qualitatively the same for static and for dynamic touch. In Experiments 1 and 3, we tested whether static and dynamic curvature discrimination are based on height differences, at ...

We investigated whether haptic comparison of the curvature of strips is influenced by the tilt (the average slope relative to the horizontal) of the curved strips. This particular stimulus manipulation was chosen to decide between two broad ways in which dynamic curvature compari ...
An investigation was undertaken into whether haptic comparison of curvature and of shape is influenced by the length/width ratio of the hand. For this purpose three experiments were conducted to test the curvature matching of curved strips (experiment 1), the matching of cylindri ...
Static haptic discrimination of the curvature of convex, concave, or straight 20-cm-long strips was investigated for nine placements on the hand. In one condition, the strips were touched with the palmar side of the hand, and in the other condition, with the dorsal side. The infl ...