IP

I. Pađen

info

Please Note

4 records found

Journal article (2024) - Ivan Pađen, Ravi Peters, Clara García-Sánchez, Hugo Ledoux
Reconstructing urban scenarios for computational fluid dynamics simulations typically requires significant manual effort, especially when higher geometrical details are required. To address this issue, we present a workflow to automatically reconstruct buildings in three levels of detail (LoDs): LoD1.2, LoD1.3, and LoD2.2, tailored to urban microscale simulations. The workflow uses a combination of building footprints and a point cloud to segment roof planes, create partitions, optimise planes, and finally assemble roof planes into 3D building models. Reconstructed buildings are seamlessly integrated into the terrain together with different surface layers such as water, low vegetation, and paved surfaces. Apart from three general LoDs, building footprints can be simplified as a part of the 2D generalisation; additionally, smaller surfaces such as chimneys and ventilation shafts can be removed using a graph-cut optimisation. The integrated geometry validator can report on validity of building models, such as watertightness, manifoldness, or occurrences of self-intersections. In the case of invalid geometries, we can generate an approximation: geometry repair the with alpha wrapping algorithm, or reconstruction in lower LoD. We tested our implementation on two different real-world datasets — one in The Netherlands, and another one in the USA. The results showed that 95% (Dutch dataset) and 90% (US dataset) buildings were valid according to the ISO 19107 standard. Generated grids showed satisfactory quality as we observed monotonous convergence in simulations with grid convergence indices up to 3.8% for pressure and velocity variables. These results indicate that the workflow is suitable for typical urban microscale simulations. ...
Journal article (2024) - Runnan Fu, Ivan Pađen, Clara García-Sánchez
Due to lack of information and long geometry generation times, tree geometries are usually oversimplified or even ignored in Computational Fluid Dynamic (CFD) simulations that predict wind and pollutant dispersion in urban areas. Nevertheless, trees are known to impact local wind patterns and air quality levels. Thus, in this paper we explore the effects that tree models automatically reconstructed at diverse Level of Detail (LoD) (1, 2 and 3) have in numerical wind predictions. We address this by comparing the non-dimensional velocity magnitude differences between simulations with multiple tree LoDs. To further understand these differences in changing environmental contexts we use three morphologies: an isolated tree, an idealized street, canyon, and a real urban geometry from Rotterdam, The Netherlands The numerical results show that the velocity magnitude differences between the cases with LoD1 tree models and those with LoD2 tree models can be over 1.0 m/s while the differences between LoD2 and LoD3 cases are rather limited, usually lower than 0.2 m/s. Consequently, through this study we highlight the importance of using tree models in LoD2 or LoD3 at least for CFD simulations of wind flows in urban areas. To further support this conclusion we also analyze the impact of changing wind directions and tree Leaf Area Density (LAD) values in the impact of tree LoDs on wind. The differences found in this work linked to the level of realism in your tree models can support future studies where researchers want to make an informed choice. ...
Journal article (2022) - I. Pađen, C. Garcia Sanchez, H. Ledoux
In the computational fluid dynamics simulation workflow, the geometry preparation step is often regarded as a tedious, time-consuming task. Many practitioners consider it one of the main bottlenecks in the simulation process. The more complex the geometry, the longer the necessary work, meaning this issue is amplified for urban flow simulations that cover large areas with complex building geometries. To address the issue of geometry preparation, we propose a workflow for automatically reconstructing simulation-ready 3D city models. The workflow combines 2D geographical datasets (e.g., cadastral data, topographic datasets) and aerial point cloud-based elevation data to reconstruct terrain, buildings, and imprint surface layers like water, low vegetation, and roads. Imprinted surface layers serve as different roughness surfaces for modeling the atmospheric boundary layer. Furthermore, the workflow is capable of automatically defining the influence region and domain size according to best practice guidelines. The resulting geometry aims to be error-free: without gaps, self-intersections, and non-manifold edges. The workflow was implemented into an open-source framework using modern, robust, and state-of-the-art libraries with the intent to be used for further developments. Our approach limits the geometry generation step to the order of hours (including input data retrieval and preparation), producing geometries that can be directly used for computational grid generation without additional preparation. The reconstruction done by the algorithm can last from a few seconds to a few minutes, depending on the size of the input data. We obtained and prepared the input data for our verification study in about 2 hours, while the reconstruction process lasted 1 minute. The unstructured computational meshes we created in an automatic mesh generator show satisfactory quality indicators and the subsequent numerical simulation exhibits good convergence behavior with the grid convergence index of observed variables less than 5% ...
Journal article (2021) - C. García-Sánchez, S. Vitalis, I. Paden, J. Stoter
Climate change and urbanization rates are transforming urban environments, making the use of 3D city models in computational fluid dynamics (CFD) a fundamental ingredient to evaluate urban layouts before construction. However, current geometries used in CFD simulations tend to be built by CFD experts to test specific cases, most of the times oversimplifying their designs due to lack of information or in order to reduce complexity. In this work we explore what are the effects of oversimplifying geometries by comparing wind simulations of different level of detail geometries. We use semantic 3D city models automatically built and adjust them to their suitable use in CFD. For the first test, we explore wind simulations within a troublesome section of the TUDelft campus, the passage next to the EWI building (the tallest building in our domain), where the use of 3D city model variants show how differences in geometry and surface properties affect local wind conditions. Finally we analyze what these differences in velocity magnitude could mean for practitioners in terms of pedestrian wind comfort. ...