AE

A.E. Erdbrink

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4 records found

Game Design for a Sustainable Society

Improving the Behavioral Impact of Persuasive Games

Collective action is required to tackle urgent global challenges in energy and climate, biodiversity and food, and peace and security. The United Nations, therefore, adopted 17 global Sustainable Development Goals, to be met by 2030. Implementing these goals has proven to be no m ...

Listening Space

An exploratory case study on a persuasive game designed to enrich the experience of classical music concerts

Classical music venues in the Netherlands and throughout the world are struggling to attract new audiences. Especially younger visitors are underrepresented. Previous research emphasizes the importance of providing new, potentially interested audiences with more means to consume ...
This paper explores the context dependency of four popular persuasive game design principles in order to improve their effective implementation. To prevent the use of badly chosen design principles that can be counterproductive, other authors showed the importance of tailoring pe ...

Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design

Four Design Recommendations for Persuasive Games for Societal Interventions

Persuasive games for societal interventions aim to shape, reinforce
or change players’ attitudes and behavior to help solving complex societal
issues. In earlier work, we explored how persuasive game mechanics may
contribute to the formation of attitudes in persuasive ...