AE

A.E. Erdbrink

Authored

3 records found

Listening Space

An exploratory case study on a persuasive game designed to enrich the experience of classical music concerts

Classical music venues in the Netherlands and throughout the world are struggling to attract new audiences. Especially younger visitors are underrepresented. Previous research emphasizes the importance of providing new, potentially interested audiences with more means to consume ...

Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design

Four Design Recommendations for Persuasive Games for Societal Interventions

Persuasive games for societal interventions aim to shape, reinforce or change players’ attitudes and behavior to help solving complex societal issues. In earlier work, we explored how persuasive game mechanics may contribute to the formation of attitudes in persuasive games. As a ...
This paper explores the context dependency of two popular persuasive game design principles in order to improve their effective implementation. Because of limited guidelines the choice and suitability of a persuasive game design principle is often based on a designer’s own intuit ...

Contributed

2 records found

Improving the Design of Persuasive Games for Complex Systems

Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists

Persuasive games for complex systems have subtle messages they want to convince stakeholders of the complex system of in question of in order to help them solve certain problems. However, there currently is little known about the persuasive game design principles used in those ga ...
Persuasive games have great properties for facilitating lasting attitude change for complex societal issues, making them a valuable tool for achieving attitude change towards cooperation and information sharing that is often necessary for effective multi-actor decision-making. It ...