Mehmet Ozdemir
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1
Professional truck drivers spend prolonged periods seated, often leading to discomfort and fatigue. Conventional seats are typically designed for average body dimensions rather than individual morphology, which limits their ability to provide optimal support. This study investigates whether 3D-printed personalized seat inserts, developed through an integrated digital workflow, can improve pressure distribution and perceived comfort compared with a standard truck seat. Sixteen participants completed the full workflow from body-data acquisition to comfort evaluation in a static truck buck. Unlike existing personalization approaches, the workflow explicitly incorporates occupational context and task-related posture constraints as design inputs, and validates a complete, reproducible end-to-end process combining vacuum cushion molding, 3D scanning, computational modelling, and large-format additive manufacturing. Pressure mapping and subjective comfort ratings were collected for both baseline and personalized conditions. The personalized inserts reduced mean pressure by 39% and peak pressure by 18%, while increasing contact area by 15%. Subjective comfort scores improved significantly across all regions, particularly in the buttock area, with participants describing firmer yet more stable support. Beyond these ergonomic outcomes, the study contributes a context-driven personalization method and demonstrates that geometric adaptation informed by real use conditions yields quantifiable comfort benefits in an occupational transport setting.
Demonstrating Speed-Modulated Ironing
High-Resolution Shade and Texture Gradients in Single-Material 3D Printing
Structural electronics has garnered significant attention in the past decade. However, there remains a lack of a systematic approach in designing and manufacturing sensors that leverage both mechanical and electronic properties of materials for different applications. In this paper, we introduce a method for designing piezoresistive force sensors utilizing structural electronics and 3D printing techniques. Based on the principles of piezoresistive force sensing, we defined the geometric profile of the sensor by simultaneously maximizing strain and ensuring as uniform as possible stress distribution across the geometry. CAD models of the sensors were then formulated based on the optimized profile and fabricated using conductive filaments and the material extrusion 3D printing technique. Subsequently, we evaluated the accuracy, the sensitivity, and part-to-part variations of the sensors during loading and unloading. The influence of environmental temperature and humidity on the sensor's response were also investigated and compensated. Experiment results demonstrated the feasibility of the proposed method and revealed potential application domains, as well as limitations of the sensors.
Foam2Form
4D Printing with Programmable Foaming
For heat-triggered shape-changing 3D prints, active and restrictive segments need to be 3D printed next to each other to obtain the desired morphing of an object. Current single-material methods rely on locally controlling the orientation of the printing lines to adjust the amount and direction of shrinkage. This approach, however, limits design freedom as it restricts the shape and fabrication of the objects. Moreover, it results in undesirable deformations in more complex and larger designs. Addressing these challenges, we introduce Foam2Form, a method that forms active and restrictive segments by programming the shape-memory properties of foaming PLA during the printing process.We propose to use the material in a non-foamed state for active segments and in a foamed state for restrictive and passive segments, which results in more stable 4D designs free from unwanted deformations. We present the first results of this low-cost 4D printing method and demonstrate its capabilities with various application examples.
The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation).
The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base.
The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors. ...
The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation).
The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base.
The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors.
Speed-Modulated Ironing
High-Resolution Shade and Texture Gradients in Single-Material 3D Printing
Xpandables
Single-filament Multi-property 3D Printing by Programmable Foaming
We propose a new approach to obtain local property variations in 3D-printed objects using a single-nozzle 3D printer and one filament. We use foaming filaments which expand at different rates due to different temperatures. We present an approach to harness this varying expansion by including parameters of the 3D printing process in the design space. This makes the foaming programmable and allows for achieving a wide variety of properties from a single material. We show how objects with locally varying shade, translucency, gloss, and texture can be fabricated. Our approach turns single-nozzle 3D printers into more versatile systems while eliminating the challenges of multi-material 3D printing. This is in contrast to the drive towards an increasing number of printable materials and more complex 3D printers. We demonstrate the capability of our approach by 3D printing objects with embedded barcodes, QR codes, and varying tactile properties.
Mass Personalisation (MP) is becoming more significant to answer diversifying customer needs, as a result of the advancements in digital manufacturing. In contrary to the modular design in mass customisation, Design for MP (DfMP) proposes more profound changes in product and active user involvement in the design process, while maintaining mass efficiency. Traditional product development methodologies fall short in guiding MP, as it has the distinct differences with product variability and the customer involvement with specific needs. In this study, a dedicated design methodology for MP is presented, focussing on these key dimensions. The proposed methodology guides the designer through the development process of a user modifiable design and demonstrates how to facilitate the user involvement in reaching a personalised design. It proposes a flexible and adaptable seed design architecture, and an interactive customer co-creation process. The development of a seed design, construction of its design space, and management of the solution space with a design solution algorithm are elaborated. The application of the methodology was illustrated on the personalisation of knitted footwear, and 3D printed saxophone mouthpiece. The examples show the potential of the methodology to deal with coupled MP cases. A systematic approach to DfMP will allow expanding MP to more products, and acts as a foundation for the customer co-creation oriented design in the context of this emerging paradigm.
Towards 3D printed saxophone mouthpiece personalization
Acoustical analysis of design variations
Saxophonists have different expectations from the saxophone mouthpiece, as it significantly affects the playability and the sound of the instrument. A mass personalization paradigm provides unique products to cater to their needs, using the flexibility of additive manufacturing. The lack of quantitative knowledge on mouthpiece design hinders the personalization attempts. This study aims to lay out how design parameters affect mouthpiece characteristics. Twenty-seven 3D-printed mouthpieces with varying design parameters are used in conjunction with an artificial blowing machine, to determine the acoustical relevance of the various mouthpiece designs on four selected mouthpiece features. The influence of the design parameters is evaluated statistically and via a case study with five saxophonists. The analysis shows that seven out of nine parameters tested affect the mouthpiece characteristics by relatively different amounts. A user study demonstrates that saxophonists confirm the results in 7 of 10 cases, and they prefer personalized mouthpieces in 4 of 5 cases. The results present a key contribution to the understanding of mouthpiece design. The findings provide valuable insights for new mouthpiece design and mouthpiece personalization.
AN EXPERIMENT-DRIVEN MASS-PERSONALISATION MODEL
APPLICATION to SAXOPHONE MOUTHPIECE PRODUCTION
Mass-personalization (MP) presents an opportunity to meet diversifying customer needs in consumer products market with a near mass-production efficiency. Traditional product development methodologies fall short to guide design for MP and a dedicated systematic methodology is essential. The proposed approach bases on a dynamic product template that automatically adapts with user input and produces a reliable output. This paper presents the workflow towards mass-personalization of saxophone mouthpieces with focus on design automation.
Mass-Customization (MC) has been considered to answer diversifying customer needs and reshape the consumer product market. However, after about two decades of trials, MC has been largely far from success in practice. One of the major reasons for this is considered to be a lack of user engagement with customized products and the customization process itself. Therefore, this draws the attention from what is provided to the customer to how it is provided. The user involvement in MC is in the form of co-creation and often done through online tools, also known as product configurators. In practice, these product configurators for MC frequently fail in sales conversion. This study investigates the experience for customers throughout the co-creation process in an attempt to shed light on different aspects of this experience and provide a better understanding of all contributing factors.