Jv
J. van den Hoogen
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3 records found
1
The Gaming of Systemic Innovations
Innovating in the railway sector using gaming simulation
In 2009 ProRail, the Dutch railway infrastructure manager started the use of gaming simulation to support its innovation processes. The organization found that innovations became more systemic and, railways being sociotechnical systems, increasingly involved both changes to techn
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Debriefing Research Games
Context, Substance and Method
Background. Debriefing is an intrinsic part of games for learning and proper
debriefing can also be beneficial to research games. However, the literature
on how to debrief research games is sparse and only provides the professional
with an abstract topic guide.
Ai ...
debriefing can also be beneficial to research games. However, the literature
on how to debrief research games is sparse and only provides the professional
with an abstract topic guide.
Ai ...
Gaming simulation allows innovation stakeholders to experiment with innovations in a shielded environment. The main contribution to innovation processes is not solely the provision of knowledge to stakeholders but also the manipulation of process volatility. Volatility is the spe
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