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A.H.N. van Beek

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5 records found

Journal article (2026) - Dorine C. Duives, Arco van Beek
Crowd management attempts to guide pedestrian crowds effectively and efficiently. Static crowd-management measures, such as fences, are often used to guide the crowd. Another way to steer pedestrian walking behavior is through “nudging,” that is, gently coaxing people into the “preferred” direction, for instance, by lighting conditions. This paper examines the impact of light intensity (brightness) and color on pedestrian route-choice behavior using data from a VR experiment. The study develops two types of discrete-choice models—a panel mixed logit model and a latent class choice model—featuring the route-choice behavior of pedestrians under varying lighting conditions in a virtual maze in a controlled virtual reality experiment. We found that pedestrians avoided red and dark corridors and chose green and blue corridors. On average, the green light most effectively “pulled” people toward a specific route. In addition, this study uncovered three segments in the population: (1) light-sensitive individuals, (2) darkness-avoiding individuals, and (3) individuals with a severe right-handed bias. We found that the impact of color and brightness levels on route-choice behavior differed greatly across segments. ...
Lighting is an integral element of every pedestrian environment, making it a promising tool for crowd management. However, limited knowledge exists on how different lighting conditions shape pedestrian choice behavior. This study systematically examines how both light intensity and light color influence pedestrian exit choice using data from a large field experiment in which varying light settings were applied to two building exits. Two multinomial logit (MNL) models, a light-intensity model and a light-color model, were estimated to quantify these effects. Findings indicate that only a limited subset of light-intensity and light-color conditions meaningfully influence pedestrian exit choice, with Off-Neutral, Bright-Neutral, White-Green, and Red-Green showing moderate, time-dependent effects. At the same time, contextual factors such as origin, local density, and time of day remain far stronger predictors of behavior. Moreover, learning effects emerge selectively and often counterintuitively, with pedestrians increasingly favoring the darker or red-lit exits in conditions where opposite directional responses are expected. The MNL models suggest that lighting can modestly influence pedestrian routing, provided it is applied with careful attention to contextual conditions and time of day. ...
Book chapter (2025) - Arco van Beek, Yan Feng, Dorine C. Duives
This chapter aims to provide crowd operators with an overview, including the effects of crowd management strategies on the pedestrian choice behavior and movement dynamics. Crowd management strategies are commonly considered as the deployment of steering mechanism. The overview also includes how the profile of a crowd and environment influences pedestrian choice behavior and movement dynamics. Specifically, the study focuses on the impact of different steering mechanisms and profiling factors on pedestrian walking speed, flow rate, pedestrian route choice behavior, and pedestrian wayfinding performance. This overview is based on a review of the state-of-the-art literature, which is also presented within this chapter. It demonstrates the opportunity to employ particular steering mechanisms to manage crowds within a given environment. However, the overview also highlights some limitations in the state-of-the-art regarding the effects of the steering mechanisms, or even in the broader context of crowd management. Specific challenges for future crowd management research are discussed, which could provide crowd operators with more insights into the quantitative effect of crowd management strategies in a given environment. ...
Journal article (2024) - Arco van Beek, Yan Feng, Dorine C. Duives, Serge P. Hoogendoorn
Efficient crowd management is essential for optimizing the performance of pedestrian infrastructures, either in terms of crowd flow or pedestrian levels of safety and comfort. This study investigates the impact of one type of crowd management measure, namely lighting, on pedestrian behavior. Using Virtual Reality experiments, the impact of lighting, both the brightness level and the light color, on pedestrian route choice is studied. A virtual maze was designed, featuring 10 T-intersections, where the light conditions are varied at each T-intersection to study its impact on pedestrian route choice. Our study shows that pedestrian route choice is strongly influenced by the light color in a virtual environment. Pedestrians prefer to follow paths with green-colored lights and avoid paths with red-colored lights, irrespective of the light color on the other path. Moreover, pedestrians slightly prefer to use the path with a higher brightness level. Lastly, the results indicate that pedestrians do have a slight right-handed tendency on average, however, this effect cancels out almost completely when other guidance information is present in the scenario. Altogether, the findings suggest that lighting can impact pedestrian route choice behavior.
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Journal article (2024) - Arco van Beek, Dorine C. Duives, Yan Feng, Serge P. Hoogendoorn
Although numerous studies used Virtual Reality (VR) to study pedestrian behavior, there is an ongoing debate about the validity of using VR for studying pedestrian behavior. This study aims to contribute toward the validation of immersive VR systems for pedestrian wayfinding behavior studies by conducting a direct comparison of a field experiment and a matched virtual experiment. Both experiments feature three identical wayfinding assignments across multiple floors in a building. To evaluate the ecological validity of VR, three metrics of three different levels of wayfinding behavior are adopted, namely travel time (level: wayfinding performance), wayfinding strategy (level: decision-making), and angular speed of the head (level: observational behavior). Our findings show that VR can be used to study pedestrian wayfinding strategy in buildings with a single floor. However, there are significant differences in pedestrian wayfinding strategy between the field experiment and the VR experiment. Additionally, we found significant differences in the angular speed of the head between the two experiments. It suggests that researchers should take caution when using VR as a research tool to study the wayfinding strategy and the observational behavior of pedestrians in multi-story buildings. ...