Rv
R. van de Bovenkamp
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We define the spreading time in the SIS process as the average time between the start of the outbreak and the time that the number of infected nodes first reaches the average number of infected nodes in the metastable state. We show that the spreading time can be computed using a
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Socializing by Gaming
Revealing Social Relationships in Multiplayer Online Games
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services
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