A. Freeke
Please Note
4 records found
1
A novel way to close the gap between theory and fieldwork is the use of Virtual Reality or VR. VR allows a student to fully immerse themselves into a digital twin of reality and to experience and visualize processes that are invisible in real life. This is the purpose of Geoscience Processes Virtual Education or GeoProVE. In this application, we have developed a fully immersive and interactive scenario where a student can learn about Ground Penetrating Radar or GPR. The use performs a GPR measurement along a line and is guided with questions to understand how the data are acquired and why specific patterns arise. One of the major features is the ability to pull the subsurface out of the ground, to see how the waves propagate through the subsurface and interact with objects, such as pipes and the water table, in the subsurface. Several setups with increasing complexity are shown to the students, with a strong emphasis on challenge-based learning through a scoring system.
Aside from the GPR scenario, a scenario focused on offshore 3D seismics is also in development for GeoProVE, with the aim to create additional scenarios focused on ERT and geothermal applications. GeoProVE is intended to become fully open source so other developers can contribute to the knowledge base. The application has shown positive engagement from students for geophysics education. We will demonstrate the development of GeoProVE along with its main features. ...
A novel way to close the gap between theory and fieldwork is the use of Virtual Reality or VR. VR allows a student to fully immerse themselves into a digital twin of reality and to experience and visualize processes that are invisible in real life. This is the purpose of Geoscience Processes Virtual Education or GeoProVE. In this application, we have developed a fully immersive and interactive scenario where a student can learn about Ground Penetrating Radar or GPR. The use performs a GPR measurement along a line and is guided with questions to understand how the data are acquired and why specific patterns arise. One of the major features is the ability to pull the subsurface out of the ground, to see how the waves propagate through the subsurface and interact with objects, such as pipes and the water table, in the subsurface. Several setups with increasing complexity are shown to the students, with a strong emphasis on challenge-based learning through a scoring system.
Aside from the GPR scenario, a scenario focused on offshore 3D seismics is also in development for GeoProVE, with the aim to create additional scenarios focused on ERT and geothermal applications. GeoProVE is intended to become fully open source so other developers can contribute to the knowledge base. The application has shown positive engagement from students for geophysics education. We will demonstrate the development of GeoProVE along with its main features.
Augmented reality for learning mathematics
A pilot study with webxr as an accessible tool
Using 3D design models, this study aims to better involve patients in the design of hospitals by investigating what physical environmental characteristics in hospital patient rooms are valued by patients. There is a plea for shared-decision-making and collaborative design processes with representatives from healthcare and the construction sector based on evidence and end users’ perspectives. Existing research is hampered by poor conceptualization of environmental design factors, as these are differently operationalized between medical and technological sciences. Architects communicate through visuals, whereas medical professionals and researchers tend to communicate in words. By using 3D-modeling to research the relationship between health and well-being on the one hand, and the affordances the built environment offers, this knowledge gap can be better addressed. Two hundred four respondents, 60% patients and 40% medical professionals, engaged in discrete choice experiments visualizing a single patient room. A main finding is that patients and medical professionals consistently choose for hospital rooms with the highest amount of daylight access. What this study adds is that the orientation of the windows matters as well. Horizontal windows, allowing for a panoramic view, were twice as much chosen than were vertical windows. Another important finding concerns patients’ preferences for an open door, suggesting patients prefer to stay “connected” to the outside world. This study is important as it shows, empirically, that patients may make different choices if in research the rooms are better conceptualized and thus visualized and if multiple design features are assessed as configuration rather than using a sequential, “one-design-characteristic-after-another” approach.