MG

Maxine Glancy

info

Please Note

4 records found

Conference paper (2018) - Jie Li, Thomas Röggla, Maxine Glancy, Jack Jansen, Pablo Cesar
Multiscreen TV viewing refers to a spectrum of media productions that can be watched on TV screens and companion screens (e.g., smartphones and tablets). TV production companies are now promoting an interactive and engaging way of viewing TV by offering tailored applications for TV programs. However, viewers are demotivated to install dozens of applications and switch between them. This is one of the obstacles that hinder companion screen applications from reaching mass audiences. To solve this, TV production companies need a standard process for producing multiscreen content, allowing viewers to follow all kinds of programs in one single application. This paper proposes a new object-based production platform for authoring programs for multiscreen. The platform consists of two parts: the preproduction tool and the live editing tool. To evaluate whether the proposed workflow is appropriate, validation interviews were conducted with professionals in the TV broadcasting industry. The professionals were positive about the proposed new workflow, indicating that the platform allows for preparations at the preproduction stage and reduces the workload during the live broadcasting. They see as well its potential to adapt to the current production workflow. ...
Conference paper (2018) - Jie Li, Zhiyuan Zheng, Britta Meixner, Maxine Glancy, Pablo Cesar, Thomas Röggla
Multiscreen TV viewing refers to a spectrum of media productions that can be watched using TV and companion screens such as smartphones and tablets. In the last several years, companies are creating companion applications to enrich the TV viewing experience, but viewers are demotivated to consume them because they have to download dozens of second screen applications. This paper proposes to integrate the creation of companion screen content in a single object-based preproduction tool. It identifies, from the perspective of TV production professionals, the best paradigm and the needed features to support content authoring for multiscreen viewing experiences. ...

Using Textiles As A Platform To Develop Methods For Embodied Design processes

Conference paper (2017) - Bruna Petreca, Carmem Saito, Xuemei Yu, Nadia Bianchi-Berthouze, Andy Brown, Maxine Glancy, Sharon Baurley
This position paper builds on textiles as a metaphor to explore the experiential knowledge observed through embodied design processes. In order to build understanding, we have tailored our tools and methods to support our explorations so far. As literature shows articulating our sensory experiences with materials is a challenging task. In order to support our investigations, in this paper we present a reflection on our diverse approaches to introduce tools that support us in interrogating how designers relate with materials, particularly textiles, and use their sensorial body to experience them during the creative process. We build on our previous research that identified relevant embodied process to textile selection, and reflect on how we have explored how sensing technology can augment and empower each of these phases, to support the design process. We conclude by discussing the learning outcomes from introducing such tools, in order to reflect on the future of our research. ...

A New Role in the TV Production Workflow?

Conference paper (2017) - Britta Meixner, Maxine Glancy, Matt Rogers, Caroline Ward, Thomas Röggla, Pablo Cesar Garcia
Multi-screen applications have been a research topic for the last 10 years. Recent technical advances make authoring and broadcasting of interactive multi-platform experiences possible. However, most of the efforts have been dedicated to the delivery and transmission technology (e.g., HbbTV2.0), but not to the production process. The hypothesis of this paper is that studio and outside broadcast production requires radical changes in the production workflow, in order to allow for an efficient management of interactive multi-platform experiences. This paper explores such changes, investigating workflows and roles, and identifying key requirements for supporting these. The final objective is to create a new set of tools, which are extending current processes, that allow broadcasters to curate new types of experiences. We conducted a set of interviews with broadcast producers and directors that allowed us to identify two major (sub-)workflows, one for pre-recorded and one for live experiences. We could then assign roles to the different stages of the workflows and derive a number of requirements for the next generation of production tools. ...