YC
Y. Chen
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In this thesis, we investigate a CPU-based ray tracer tailored for semiconductor structures. This ray tracer addresses the need for high-quality visualization in environments where GPU acceleration is unavailable. Our primary objective is to achieve interactive visualization perf
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Shining a light on material appearance
Mapping NDFs to heightfields
This research proposes a new algorithm for mapping Normal Distribution Functions to Heightfields in order to answer its research question: ”Given an NDF, how can we generate a corresponding Heightfield using simple optimization algorithms?”. This research is important, as it help
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Creating photorealistic images is one of the ultimate goals of computer graphics. Previous work has shown that a material's microstructure plays a crucial role when trying to achieve photorealism. This is because a material's appearance depends on the roughness of its microstruc
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Soft Peaks
The effects of smoothing on ray reflections
The micro detail on surfaces can have a profound effect on how rays bounce of it. In ray tracing, this micro-surface is normally approximated with statistical models. We wish to figure out what the effect of normal interpolation and Phong tessellation is on how rays reflect on th
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Approximating a full Bidirectional Reflectance Distribution Function from a slice
Creating a BRDF trough solids of revolution
Bidirectional Reflectance Distribution Functions, BRDFs, describe the reflectance of light on a ma-terial, and are widely used in computer graphics to render materials. Acquiring a full measured BRDF can be costly and time consuming, so this research aims to answer the question ”
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