YC

Y. Chen

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5 records found

In this thesis, we investigate a CPU-based ray tracer tailored for semiconductor structures. This ray tracer addresses the need for high-quality visualization in environments where GPU acceleration is unavailable. Our primary objective is to achieve interactive visualization perf ...

Shining a light on material appearance

Mapping NDFs to heightfields

This research proposes a new algorithm for mapping Normal Distribution Functions to Heightfields in order to answer its research question: ”Given an NDF, how can we generate a corresponding Heightfield using simple optimization algorithms?”. This research is important, as it help ...
Creating photorealistic images is one of the ultimate goals of computer graphics. Previous work has shown that a material's microstructure plays a crucial role when trying to achieve photorealism. This is because a material's appearance depends on the roughness of its microstruc ...

Soft Peaks

The effects of smoothing on ray reflections

The micro detail on surfaces can have a profound effect on how rays bounce of it. In ray tracing, this micro-surface is normally approximated with statistical models. We wish to figure out what the effect of normal interpolation and Phong tessellation is on how rays reflect on th ...
Bidirectional Reflectance Distribution Functions, BRDFs, describe the reflectance of light on a ma-terial, and are widely used in computer graphics to render materials. Acquiring a full measured BRDF can be costly and time consuming, so this research aims to answer the question ” ...