Automated noise modelling using a triangulated terrain model
N. Hobeika (TU Delft - Urban Data Science)
L.N. van Rijssel (Student TU Delft)
M.K. Prusti (Student TU Delft)
C.J.T. Dinklo (Student TU Delft)
D. Giannelli (Student TU Delft)
B. Dukai (3DGI, TU Delft - Urban Data Science)
Arnaud Kok (Rijksinstituut voor Volksgezondheid en Milieu (RIVM))
Rob van Loon (Rijksinstituut voor Volksgezondheid en Milieu (RIVM))
René Nota (Ministerie van Infrastructuur en Waterstaat)
J.E. Stoter (TU Delft - Urban Data Science)
More Info
expand_more
Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.
Abstract
Noise simulations are an important part of noise studies that investigate the impact of noise sources on the environment. In noise simulation, noise levels at receiver points are calculated based on the noise propagation paths between the receiver and source points. These paths are derived from the height of the terrain. In current calculation approaches implemented in noise simulation software, 3D polylines are used as input to describe the height of the terrain. These 3D polylines are semi-automatically generated to meet the highly demanding computing performance of simulation software. In addition, previous research showed that the reconstruction of appropriate height lines as used in noise simulation is very difficult to automate, if not impossible As a solution, this research investigates how noise propagation paths between receiver and source points can directly be generated from a Triangulate Irregular Network (TIN) without creating the height lines. This would allow us to use the automatically generated TIN as input for noise simulation instead of the height lines. In addition, a TIN enables better control of the quality of the data than height lines do. This study uses the 3D noise modeling guidelines of Common Noise Assessment Methods in Europe (CNOSSOS-EU). Algorithms have been developed and implemented in a prototype to generate and validate the paths between receiver and source points using a TIN that includes the buildings as well as the noise absorption properties of the terrain. The prototype is successfully tested on two scenarios from the Netherlands. Since CNOSSOS-EU guidelines were used, the prototype is applicable to the entire European Union and can be the first step in improving the automation of 3D noise modeling using currently available techniques and data.