B. Dukai
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21 records found
1
cjdb
A Simple, Fast, and Lean Database Solution for the CityGML Data Model
In this paper, we present our workflow to automatically reconstruct three-dimensional (3D) building models based on two-dimensional building polygons and a lidar point cloud. The workflow generates models at different levels of detail (LoDs) to support data require-ments of different applications from one consistent source. Specific attention has been paid to make the workflow robust to quickly run a new iteration in case of improvements in an algorithm or in case new input data become available. The quality of the reconstructed data highly depends on the quality of the input data and is monitored in several steps of the process. A 3D viewer has been developed to view and download the openly available 3D data at different LoDs in different formats. The workflow has been applied to all 10 million buildings of the Netherlands. The 3D ser-vice will be updated after new input data becomes available.
al., 2013). However, those 3D models, which typically contain buildings and other man-made objects such as roads, overpasses, bridges, and trees, are in practice complex to obtain, and it is very time-consuming and tedious to reconstruct them manually. The software 3dfier addresses this issue by automating the 3D reconstruction process. It takes 2D geographical datasets (e.g., topographic datasets) that consist of polygons and “3dfies” them (as in “making them three-dimensional”). The elevation is obtained from an aerial point cloud dataset, and the semantics of the polygons is used to perform the lifting to the third dimension, so that it is realistic. The resulting 3D dataset is semantically decomposed/labelled based on the input polygons, and together they form one(many) surface(s) that aim(s) to be error-free: no self-intersections, no gaps, etc. Several output formats are supported (including
the international standards), and the 3D city models are optimised for use in different software. ...
al., 2013). However, those 3D models, which typically contain buildings and other man-made objects such as roads, overpasses, bridges, and trees, are in practice complex to obtain, and it is very time-consuming and tedious to reconstruct them manually. The software 3dfier addresses this issue by automating the 3D reconstruction process. It takes 2D geographical datasets (e.g., topographic datasets) that consist of polygons and “3dfies” them (as in “making them three-dimensional”). The elevation is obtained from an aerial point cloud dataset, and the semantics of the polygons is used to perform the lifting to the third dimension, so that it is realistic. The resulting 3D dataset is semantically decomposed/labelled based on the input polygons, and together they form one(many) surface(s) that aim(s) to be error-free: no self-intersections, no gaps, etc. Several output formats are supported (including
the international standards), and the 3D city models are optimised for use in different software.
Fully automated reconstruction of high-detail building models on a national scale is challenging. It raises a set of problems that are seldom found when processing smaller areas, single cities. Often there is no reference, ground truth available to evaluate the quality of the reconstructed models. Therefore, only relative quality metrics are computed, comparing the models to the source data sets. In the paper we present a set of relative quality metrics that we use for assessing the quality of 3D building models, that were reconstructed in a fully automated process, in Levels of Detail 1.2, 1.3, 2.2 for the whole of the Netherlands. The source data sets for the reconstruction are the Dutch Building and Address Register (BAG) and the National Height Model (AHN). The quality assessment is done by comparing the building models to these two data sources. The work presented in this paper lays the foundation for future research on the quality control and management of automated building reconstruction. Additionally, it serves as an important step in our ongoing effort for a fully automated building reconstruction method of high-detail, high-quality models.
State of the Art in 3D City Modelling
Six Challenges Facing 3D Data as a Platform
As in many countries, in The Netherlands governmental organisations are acquiring 3D city models to support their public tasks. However, this is still being done within individual organisation, resulting in differences in 3D city models within one country and sometimes covering the same area: i.e. differences in data structure, height references used, update cycle, data quality, use of the 3D data etc. In addition, often only large governmental organisations can afford investing in 3D city models (and the required knowledge) and not small organisations, like small municipalities. To address this problem, the Dutch Kadaster is collaborating with the 3D Geoinformation research group at TU Delft to generate and disseminate a 3D city model covering the whole of the Netherlands and to do this in a sustainable manner, i.e. with an implementation that ensures periodical updates and that aligns with the 3D city models of other governmental organisations, such as large cities. This article describes the workflow that has been developed and implemented.
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The 3D representation of buildings with roof shapes (also called LoD2) is popular in the 3D city modelling domain since it provides a realistic view of 3D city models. However, for many application block models of buildings are sufficient or even more suitable. These so called LoD1 models can be reconstructed relatively easily from building footprints and point clouds. But LoD1 representations for the same building can be rather different because of differences in height references used to reconstruct the block models and differences in underlying statistical calculation methods. Users are often not aware of these differences, while these differences may have an impact on the outcome of spatial analyses. To standardise possible variances of LoD1 models and let the users choose the best one for their application, we have developed a LoD1 reconstruction service that generates several heights per building (both for the ground surface and the extrusion height). The building models are generated for all ~10 million buildings in The Netherlands based on footprints of buildings and LiDAR point clouds. The 3D dataset is updated every month automatically. In addition, for each building quality parameters are calculated and made available. This article describes the development of the LoD1 building service and we report on the spatial analysis that we performed on the generated height values.
Before the interpretation of any text can start, the original wording of the text itself must be critically established. Conventionally, this is done following qualitative criteria. This article, however, explores the application of spatial analyses to New Testament textual criticism by demonstrating how the Levenshtein edit distance could be adapted to calculate confusion distances for variant readings in New Testament manuscripts, i.e. the possibility that a (combination of) letter(s) is confused by another (combination of) letter(s). Subsequently the outcomes are translated to Euclidian space using classical Multi-Dimensional Scaling, which enables visualisation and spatial analyses (in this case not related to geographical space). The article focuses on the data preparation and algorithm to make the data suitable for spatial analyses, thus providing the New Testament textual critic with new analytical tools.