K. Kavisha
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21 records found
1
3D cartographic visualization of a continuous time-dependent phenomenon is not an easy task. The focus of this research is motivated by the struggle to visualize such a phenomenon. Based on the current state of the art, we implemented new visualization methods to visualize continuous time-dependent phenomena. All visualizations are based on the use case of road-traffic-generated noise in outdoor urban areas. These visualizations utilize the third dimension of the map scene. The first two methods focus on the variations of the noise in the vertical dimension (i.e. height). The third method is based on the idea of space–time cube and therefore utilizes the time variable as the third dimension. For demonstration purposes, all methods were implemented in an online application. Furthermore, user testing of those applications was conducted. This paper thus describes design, implementation and user evaluation of newly proposed methods for third dimension visualization.
al., 2013). However, those 3D models, which typically contain buildings and other man-made objects such as roads, overpasses, bridges, and trees, are in practice complex to obtain, and it is very time-consuming and tedious to reconstruct them manually. The software 3dfier addresses this issue by automating the 3D reconstruction process. It takes 2D geographical datasets (e.g., topographic datasets) that consist of polygons and “3dfies” them (as in “making them three-dimensional”). The elevation is obtained from an aerial point cloud dataset, and the semantics of the polygons is used to perform the lifting to the third dimension, so that it is realistic. The resulting 3D dataset is semantically decomposed/labelled based on the input polygons, and together they form one(many) surface(s) that aim(s) to be error-free: no self-intersections, no gaps, etc. Several output formats are supported (including
the international standards), and the 3D city models are optimised for use in different software. ...
al., 2013). However, those 3D models, which typically contain buildings and other man-made objects such as roads, overpasses, bridges, and trees, are in practice complex to obtain, and it is very time-consuming and tedious to reconstruct them manually. The software 3dfier addresses this issue by automating the 3D reconstruction process. It takes 2D geographical datasets (e.g., topographic datasets) that consist of polygons and “3dfies” them (as in “making them three-dimensional”). The elevation is obtained from an aerial point cloud dataset, and the semantics of the polygons is used to perform the lifting to the third dimension, so that it is realistic. The resulting 3D dataset is semantically decomposed/labelled based on the input polygons, and together they form one(many) surface(s) that aim(s) to be error-free: no self-intersections, no gaps, etc. Several output formats are supported (including
the international standards), and the 3D city models are optimised for use in different software.
State of the Art in 3D City Modelling
Six Challenges Facing 3D Data as a Platform
Harmonising the OGC Standards for the Built Environment
A CityGML Extension for LandInfra
Dynamic 3d visualization of floods
Case of the Netherlands
CityGML Application Domain Extension (ADE)
Overview of developments
Modelling urban noise in CityGML ADE
Case of the Netherlands
Road traffic and industrial noise has become a major source of discomfort and annoyance among the residents in urban areas. More than 44 % of the EU population is regularly exposed to road traffic noise levels over 55 dB, which is currently the maximum accepted value prescribed by the Environmental Noise Directive for road traffic noise. With continuously increasing population and number of motor vehicles and industries, it is very unlikely to hope for noise levels to diminish in the near future. Therefore, it is necessary to monitor urban noise, so as to make mitigation plans and to deal with its adverse effects. The 2002/49/EC Environmental Noise Directive aims to determine the exposure of an individual to environmental noise through noise mapping. One of the most important steps in noise mapping is the creation of input data for simulation. At present, it is done semi-automatically (and sometimes even manually) by different companies in different ways and is very time consuming and can lead to errors in the data. In this paper, we present our approach for automatically creating input data for noise simulations. Secondly, we focus on using 3D city models for presenting the results of simulation for the noise arising from road traffic and industrial activities in urban areas. We implemented a few noise modelling standards for industrial and road traffic noise in CityGML by extending the existing Noise ADE with new objects and attributes. This research is a steping stone in the direction of standardising the input and output data for noise studies and for reconstructing the 3D data accordingly.
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Point cloud data are an important source for 3D geoinformation. Modern day 3D data acquisition and processing techniques such as airborne laser scanning and multi-beam echosounding generate billions of 3D points for simply an area of few square kilometers. With the size of the point clouds exceeding the billion mark for even a small area, there is a need for their efficient storage and management. These point clouds are sometimes associated with attributes and constraints as well. Storing billions of 3D points is currently possible which is confirmed by the initial implementations in Oracle Spatial SDO PC and the PostgreSQL Point Cloud extension. But to be able to analyse and extract useful information from point clouds, we need more than just points i.e. we require the surface defined by these points in space. There are different ways to represent surfaces in GIS including grids, TINs, boundary representations, etc. In this study, we investigate the database solutions for the storage and management of massive TINs. The classical (face and edge based) and compact (star based) data structures are discussed at length with reference to their structure, advantages and limitations in handling massive triangulations and are compared with the current solution of PostGIS Simple Feature. The main test dataset is the TIN generated from third national elevation model of the Netherlands (AHN3) with a point density of over 10 points/m2. PostgreSQL/PostGIS DBMS is used for storing the generated TIN. The data structures are tested with the generated TIN models to account for their geometry, topology, storage, indexing, and loading time in a database. Our study is useful in identifying what are the limitations of the existing data structures for storing massive TINs and what is required to optimise these structures for managing massive triangulations in a database.