An Improved LOD Framework for the Terrains in 3D City Models

Journal Article (2019)
Authors

K. Kavisha (TU Delft - Urban Data Science)

A. Labetski (TU Delft - Urban Data Science)

Hugo Ledoux (TU Delft - Urban Data Science)

J. Stoter (TU Delft - Urban Data Science)

Research Group
Urban Data Science
Copyright
© 2019 Kavisha Kumar, A. Labetski, H. Ledoux, J.E. Stoter
More Info
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Publication Year
2019
Language
English
Copyright
© 2019 Kavisha Kumar, A. Labetski, H. Ledoux, J.E. Stoter
Research Group
Urban Data Science
Issue number
4/W8
Volume number
IV
Pages (from-to)
75-82
DOI:
https://doi.org/10.5194/isprs-annals-IV-4-W8-75-2019
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Abstract

The Level of Detail (LOD) concept in CityGML 2.0 is meant to differentiate the multiple representations of semantic 3D city models. Despite the popularity and general acceptance of the concept by the practitioners and stakeholders in 3D city modelling, there are still some limitations. While the CityGML LOD concept is well defined for buildings, bridges, tunnels, and to some extent for roads, there is no clear definition of LODs for terrain/relief, vegetation, land use, water bodies, and generic city objects in CityGML. In addition, extensive research has been done to refine the LOD concept of CityGML for buildings but little is known on requirements and possibilities to model city object types as terrain at different LODs. To address this gap, we focus in this paper on the terrain of a 3D city model and propose a framework for modelling terrains at different LODs in CityGML. As a proof of concept of our framework, we implemented a software prototype to generate terrain models with other city features integrated (e.g. buildings) at different LODs in CityGML.