Ecologically Sound Procedural Generation of Natural Environments

Journal Article (2017)
Author(s)

B Onrust (Student TU Delft)

Rafael Bidarra (TU Delft - Computer Graphics and Visualisation)

Robert Rooseboom (NIOZ Royal Netherlands Institute for Sea Research)

J Van De Koppel (NIOZ Royal Netherlands Institute for Sea Research)

Research Group
Computer Graphics and Visualisation
Copyright
© 2017 Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel
DOI related publication
https://doi.org/10.1155/2017/7057141
More Info
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Publication Year
2017
Language
English
Copyright
© 2017 Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel
Research Group
Computer Graphics and Visualisation
Issue number
7057141
Volume number
2017
Pages (from-to)
1-17
Reuse Rights

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Abstract

Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments. We tackle this challenge and propose a novel framework that (i) explores the advantages of landscape maps and ecological statistical data, translating them to an ecologically sound plant distribution, and (ii) creates a visually convincing 3D representation of the natural environment suitable for its interactive visualization over the web. Our vegetation model improves techniques from procedural ecosystem generation and neutral landscape modeling. It is able to generate diverse ecological sound plant distributions directly from landscape maps with statistical ecological data. Our visualization model integrates existing level of detail and illumination techniques to achieve interactive frame rates and improve realism. We validated with ecology experts the outcome of our framework using two case studies and concluded that it provides convincing interactive visualizations of large natural environments.