Escape the Smart City

Critical pervasive game to question the AI-surveillance infrastructure in the smart city

Master Thesis (2018)
Authors

T. Kihara (TU Delft - Industrial Design Engineering)

Supervisors

Roy Bendor ()

Faculty
Industrial Design Engineering
More Info
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Publication Year
2018
Language
English
Graduation Date
17-10-2018
Awarding Institution
Delft University of Technology
Faculty
Industrial Design Engineering
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Abstract

Escape the Smart City is a critical pervasive game for creating awareness about the implications of AI-surveillance technology in the smart city. It responds to growing concerns over the mass deployment of surveillance cameras that are enhanced with artificial intelligence (AI) which are turning the cities into digital panopticons (Sadowski & Pasquale, 2015). Such concerns are amplified by the central role played by multinational corporations in developing the technologies that are said to render the city “smart”.
The technologies behind AI-surveillance are proprietary and the nature of it is inherently a “black-box” which inhibits public from understanding it and having a say in its deployment. Due to this reason, the citizens that live in the cities with smart surveillance are often left behind not informed enough about the consequences of the pervasive technology in their environment.
This research addresses this lack of awareness by creating an escape room like experience around the city where players locate hidden surveillance cameras, discover algorithmic biases, and try to fool facial detection algorithm in order to go against a fictional all-seeing AI-surveillance system. Consistent with Flanagan’s (2009) critical play model, the 8 problems of AI-surveillance defined in the research are communicated by the game’s procedural rhetoric (Bogost, 2007).
It also questions whether critical pervasive games — which are the combination of critical design (Dunne & Raby, 2013) and pervasive games (Montola et al., 2009) — is possible of merging the ordinary world with the fictional game world to create a safe space to explore complex socio-technical problems in compelling, relatable ways. 
Through the play-test, it was made clear that by providing the players with interactive feedback on how AI-surveillance would perceive the world, the players were able to get a sense of the black boxed nature of AI and ask critical questions about their necessity and consequences. Also, the in-situ experience outside created a heightened awareness of existing surveillance infrastructures.

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