Validation of an agent based model using a participatory simulation gaming approach

The case of city logistics

Journal Article (2016)
Author(s)

Nilesh Anand

David Meijer

Ron van Duin (TU Delft - Transport and Logistics)

Lóránt Tavasszy (TU Delft - Transport and Logistics, TU Delft - Transport and Logistics)

Sebastiaan Meijer (TU Delft - Organisation & Governance)

Research Group
Transport and Logistics
DOI related publication
https://doi.org/10.1016/j.trc.2016.08.002
More Info
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Publication Year
2016
Language
English
Research Group
Transport and Logistics
Volume number
71
Pages (from-to)
489-499

Abstract

Agent-based modeling is used for simulating the actions and interactions of autonomous entities aiming to assessing their effects on the system as a whole. At an abstract level, an agent-based model (ABM) is a representation of the many simple agents and interactions among them. The decision making of the agents is based on the rules given to them. In an ABM, the model output is the result of internal decision-making and may differ with alteration in the decision path. On the contrary, with the set of rules embedded in agents, their behavior is modeled to take a ‘certain action’ in a ‘certain situation’. It suggests that the internal decision making behavior of agents is truly responsible for the model output and thus it cannot be ignored while validating ABMs. This research article focuses on the validating agents’ behavior by evaluating decision-making processes of agents. For this purpose, we propose a validation framework based on a participatory simulation game. Using this framework we engage a human player (i.e. a domain stakeholder) to allow us to collect information about choices and validate the behavior of an individual agent. A proof-of-concept game is developed for a city logistics ABM to test the framework.

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