Reducing Overfitting in 3D Gaussian Splatting using Depth Supervision

Bachelor Thesis (2024)
Author(s)

T.H.B. Spanhoff (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

X. Zhang – Mentor (TU Delft - Pattern Recognition and Bioinformatics)

M. Weinmann – Graduation committee member (TU Delft - Computer Graphics and Visualisation)

Faculty
Electrical Engineering, Mathematics and Computer Science
More Info
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Publication Year
2024
Language
English
Graduation Date
25-06-2024
Awarding Institution
Delft University of Technology
Project
CSE3000 Research Project
Programme
Computer Science and Engineering
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

3D Gaussian Splatting (3DGS) is a method for representing 3D scenes, but is prone to overfitting when trained with limited viewpoint diversity, of- ten resulting in artifacts like floating Gaussians at incorrect depths. This paper addresses this issue by introducing 3D Gaussian Splatting with Depth, which incorporates depth supervision from RGB Depth (RGB-D) cameras into the training process. By using depth data to guide the placement of Gaussians, the proposed method aims to reduce artifacts. Through quantitative and qualitative analysis, this paper demonstrates that depth-supervised Gaussian splatting mitigates overfitting artifacts, particularly in outdoor scenes with a mediocre cam- era point diversity. The depth-supervised model is able to reduce the depth loss by a factor of three times without substantially increasing the loss on regular views.

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