Dynamic Watercolour Painting on 3D Surfaces
M. Szilvásy (TU Delft - Electrical Engineering, Mathematics and Computer Science)
Ricardo Guerra Marroquim – Mentor (TU Delft - Computer Graphics and Visualisation)
Pablo Cesar – Graduation committee member (TU Delft - Multimedia Computing)
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Abstract
We propose a new method for simulating and rendering watery paint, which provides artists with a tool to produce watercolour-like textures on 3D models. Our particle-based system replicates most effects and techniques associated with watercolour, interactively and intuitively, as it is based on a physical fluid simulation. We show how our system can be applied to 3D surfaces by accurately compensating for distortions in the surface parametrisation.