Utlizing Virtual Reality in a dynamic stakeholder process

Exploring the added value of using Virtual Reality in the stakeholder process of complex infrastructure projects.

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Abstract

Virtual Reality (VR) is a hot topic; some argue that VR causes a computing revolution as impactful as the smartphone. The infrastructure industry recently adopted VR as a tool in the stakeholder process. This thesis defines Virtual Reality as a three-dimensional virtual environment in which one can interact. VR is applied in several projects which indicates that the contracting authority is willing to pay for the use of VR. However, it is still unknown what the benefits of applying VR in the stakeholder process are. This thesis contains exploratory research into the added value of using VR in the dynamic stakeholder process.