Analytical Texture Mapping

Journal Article (2026)
Author(s)

K. Meinds (TU Delft - Computer Graphics and Visualisation)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1109/TVCG.2025.3611315 Final published version
More Info
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Publication Year
2026
Language
English
Research Group
Computer Graphics and Visualisation
Journal title
IEEE Transactions on Visualization and Computer Graphics
Issue number
2
Volume number
32
Pages (from-to)
1941-1950
Downloads counter
24
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Abstract

Resampling of warped images has been a topic of research for a long time but only seldomly has focused on theoretically exact resampling. We present a resampling method for minification, applied on the texture mapping function of a 3D graphics pipeline, that is derived from sampling theory without making any approximations. Our method supports freely selectable 2D integratable prefilter (anti-aliasing) functions and uses a 2D box reconstruction filter. We have implemented our method both for CPU and GPU (OpenGL) using multiple prefilter functions defined by piece-wise polynomials. The correctness of our exact resampling method has been made plausible by comparing texture mapping results of our method with those of extreme supersampling. We additionally show how the prefilter of our method can also be applied for high quality polygon edge anti-aliasing. Since our proposed method does not use any approximations, up to numerical precision, it can be used as a reference for approximate texture mapping methods.

Files

Analytical_Texture_Mapping.pdf
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