Efficient direct lighting calculations for area lights with light portals

Bachelor Thesis (2022)
Author(s)

J. Romeu Huidobro (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

M. van de Ruit – Mentor (TU Delft - Computer Graphics and Visualisation)

E. Eisemann – Mentor (TU Delft - Computer Graphics and Visualisation)

C.M. Jonker – Graduation committee member (TU Delft - Interactive Intelligence)

Faculty
Electrical Engineering, Mathematics and Computer Science
Copyright
© 2022 Jorge Romeu Huidobro
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 Jorge Romeu Huidobro
Graduation Date
24-06-2022
Awarding Institution
Delft University of Technology
Project
['CSE3000 Research Project']
Programme
['Computer Science and Engineering']
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

Direct lighting calculation is an essential part of photorealistic rendering. Standard importance sampling techniques converge slowly in scenes where a light source is only visible through small openings as visibility is not considered. This problem is often addressed by manually placing light portals, marking the openings to the light. However, existing portal sampling techniques are not suitable for area lights since the portal is often times larger than the light itself. We present a novel portal sampling technique inspired by shadow volumes, which considers the light geometry to efficiently choose the optimal sampling strategy, depending on the location of the shading point. Our technique is unbiased, robust, applicable to many scenes, and easy to integrate into an existing renderer.

Files

Thesis_jorgeromeu.pdf
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